protected override bool Run(BehaviorTree behaviorTree, BTEnv env) { Log.Debug($"创建UI特效: {this.effect.name}"); return(true); }
public bool DoRun(BehaviorTree behaviorTree, BTEnv env) { env.Get <List <long> >(BTEnvKey.NodePath).Add(this.NodeProto.Id); return(this.Run(behaviorTree, env)); }
protected abstract bool Run(BehaviorTree behaviorTree, BTEnv env);
protected override bool Run(BehaviorTree behaviorTree, BTEnv env) { return(true); }