public SetAnimatedTextureName ( string name, int numFrames, float duration ) : void | ||
name | string | The base name of the series of textures to use. |
numFrames | int | Number of frames to be used for this animation. |
duration | float | /// Total length of the animation sequence. When set to 0, automatic animation does not occur. /// In that scenario, the values can be changed manually by setting the CurrentFrame property. /// |
return | void |