protected override void DoDispose() { base.DoDispose(); AssetFileBridge.Release(IsBeenReleaseNow); }
protected override void DoDispose() { base.DoDispose(); _assetFileLoader.Release(IsBeenReleaseNow); GameObject.Destroy(TheAsset); }
protected override void DoDispose() { base.DoDispose(); AssetFileBridge.Release(IsBeenReleaseNow); // all, Texture is singleton! }
protected override void DoDispose() { base.DoDispose(); _bridge.Release(IsBeenReleaseNow); }