Ejemplo n.º 1
0
        public void ShowDescription(Quest quest)
        {
            //Debug.Log("QuestDetailsArea.ShowDescription()");

            ClearDescription();

            if (quest == null)
            {
                return;
            }
            this.quest = quest;

            questDescription.text = quest.GetObjectiveDescription();

            experienceReward.text += LevelEquations.GetXPAmountForQuest(playerManager.MyCharacter.CharacterStats.Level, quest, systemConfigurationManager) + " XP";

            // display currency rewards

            List <CurrencyNode> currencyNodes = quest.GetCurrencyReward();

            // currencies could be different
            if (currencyNodes.Count > 0)
            {
                currencyHeading.gameObject.SetActive(true);
                currencyArea.gameObject.SetActive(true);
                if (currencyLootButton != null)
                {
                    KeyValuePair <Sprite, string> keyValuePair = currencyConverter.RecalculateValues(currencyNodes, true);
                    currencyLootButton.Icon.sprite = keyValuePair.Key;
                    currencyLootButton.Title.text  = keyValuePair.Value;
                }
            }
            else
            {
                currencyHeading.gameObject.SetActive(false);
                currencyArea.gameObject.SetActive(false);
            }


            // show item rewards
            if (quest.ItemRewards.Count > 0)
            {
                itemsHeading.gameObject.SetActive(true);
                if (quest.MaxItemRewards > 0)
                {
                    itemsHeading.GetComponent <TextMeshProUGUI>().text = "Choose " + quest.MaxItemRewards + " Item Rewards:";
                }
                else
                {
                    itemsHeading.GetComponent <TextMeshProUGUI>().text = "Item Rewards:";
                }
            }
            for (int i = 0; i < quest.ItemRewards.Count; i++)
            {
                RewardButton rewardIcon = objectPooler.GetPooledObject(rewardIconPrefab, itemIconsArea.transform).GetComponent <RewardButton>();
                rewardIcon.Configure(systemGameManager);
                rewardIcon.SetOptions(owner.RectTransform, quest.MaxItemRewards > 0);
                rewardIcon.OnAttempSelect += HandleAttemptSelect;
                //Debug.Log("QuestDetailsArea.ShowDescription(): setting describable (and attemptselect) for: " + quest.MyItemRewards[i]);
                rewardIcon.SetDescribable(quest.ItemRewards[i]);
                itemRewardIcons.Add(rewardIcon);
                //if (quest.MaxItemRewards > 0) {
                itemGrid.AddActiveButton(rewardIcon);
                //}
            }

            // show ability rewards
            if (quest.AbilityRewards.Count > 0)
            {
                abilitiesHeading.gameObject.SetActive(true);
                if (quest.MaxAbilityRewards > 0)
                {
                    abilitiesHeading.GetComponent <TextMeshProUGUI>().text = "Choose " + quest.MaxAbilityRewards + " Ability Rewards:";
                }
                else
                {
                    abilitiesHeading.GetComponent <TextMeshProUGUI>().text = "Ability Rewards:";
                }
            }
            else
            {
                abilitiesHeading.GetComponent <TextMeshProUGUI>().text = "";
            }
            for (int i = 0; i < quest.AbilityRewards.Count; i++)
            {
                RewardButton rewardIcon = objectPooler.GetPooledObject(rewardIconPrefab, abilityIconsArea.transform).GetComponent <RewardButton>();
                rewardIcon.Configure(systemGameManager);
                rewardIcon.SetOptions(owner.RectTransform, quest.MaxAbilityRewards > 0);
                rewardIcon.OnAttempSelect += HandleAttemptSelect;
                //Debug.Log("QuestDetailsArea.ShowDescription(): setting describable (and attemptselect) for: " + quest.MyAbilityRewards[i]);
                rewardIcon.SetDescribable(quest.AbilityRewards[i]);
                abilityRewardIcons.Add(rewardIcon);
                //if (quest.MaxAbilityRewards > 0) {
                abilityGrid.AddActiveButton(rewardIcon);
                //}
            }

            // show faction rewards
            if (quest.FactionRewards.Count > 0)
            {
                factionsHeading.gameObject.SetActive(true);
                if (quest.MaxFactionRewards > 0)
                {
                    factionsHeading.GetComponent <TextMeshProUGUI>().text = "Choose " + quest.MaxFactionRewards + " Reputation Rewards:";
                }
                else
                {
                    factionsHeading.GetComponent <TextMeshProUGUI>().text = "Reputation Rewards:";
                }
            }
            else
            {
                factionsHeading.GetComponent <TextMeshProUGUI>().text = "";
            }
            for (int i = 0; i < quest.FactionRewards.Count; i++)
            {
                FactionRewardButton rewardIcon = objectPooler.GetPooledObject(factionRewardIconPrefab, factionIconsArea.transform).GetComponent <FactionRewardButton>();
                rewardIcon.Configure(systemGameManager);
                rewardIcon.SetOptions(owner.RectTransform, quest.MaxFactionRewards > 0);
                rewardIcon.OnAttempSelect += HandleAttemptSelect;
                //Debug.Log("QuestDetailsArea.ShowDescription(): setting describable (and attemptselect) for: " + quest.MyFactionRewards[i]);
                rewardIcon.SetDescribable(quest.FactionRewards[i]);
                factionRewardIcons.Add(rewardIcon);
                //if (quest.MaxFactionRewards > 0) {
                factionGrid.AddActiveButton(rewardIcon);
                //}
            }

            // show Skill rewards
            if (quest.SkillRewards.Count > 0)
            {
                skillHeading.gameObject.SetActive(true);
                if (quest.MaxSkillRewards > 0)
                {
                    skillHeading.GetComponent <TextMeshProUGUI>().text = "Choose " + quest.MaxSkillRewards + " Skill Rewards:";
                }
                else
                {
                    skillHeading.GetComponent <TextMeshProUGUI>().text = "Skill Rewards:";
                }
            }
            else
            {
                skillHeading.GetComponent <TextMeshProUGUI>().text = "";
            }
            for (int i = 0; i < quest.SkillRewards.Count; i++)
            {
                RewardButton rewardIcon = objectPooler.GetPooledObject(rewardIconPrefab, skillIconsArea.transform).GetComponent <RewardButton>();
                rewardIcon.Configure(systemGameManager);
                rewardIcon.SetOptions(owner.RectTransform, quest.MaxSkillRewards > 0);
                rewardIcon.SetDescribable(quest.SkillRewards[i]);
                skillRewardIcons.Add(rewardIcon);
                //if (quest.MaxSkillRewards > 0) {
                skillGrid.AddActiveButton(rewardIcon);
                //}
            }
        }
Ejemplo n.º 2
0
        public void ShowDescription(Quest quest)
        {
            //Debug.Log("QuestDetailsArea.ShowDescription()");

            ClearDescription();

            if (quest == null)
            {
                return;
            }
            this.quest = quest;

            questDescription.text = quest.GetObjectiveDescription();

            experienceReward.text += quest.MyExperienceReward + " XP";

            // show item rewards
            if (quest.MyItemRewards.Count > 0)
            {
                itemsHeading.gameObject.SetActive(true);
                if (quest.MyMaxItemRewards > 0)
                {
                    itemsHeading.GetComponent <TextMeshProUGUI>().text = "Choose " + quest.MyMaxItemRewards + " Item Rewards:";
                }
                else
                {
                    itemsHeading.GetComponent <TextMeshProUGUI>().text = "Item Rewards:";
                }
            }
            for (int i = 0; i < quest.MyItemRewards.Count; i++)
            {
                RewardButton rewardIcon = Instantiate(rewardIconPrefab, itemIconsArea.transform).GetComponent <RewardButton>();
                rewardIcon.OnAttempSelect += HandleAttemptSelect;
                //Debug.Log("QuestDetailsArea.ShowDescription(): setting describable (and attemptselect) for: " + quest.MyItemRewards[i]);
                rewardIcon.SetDescribable(quest.MyItemRewards[i]);
                itemRewardIcons.Add(rewardIcon);
            }

            // show ability rewards
            if (quest.MyAbilityRewards.Count > 0)
            {
                abilitiesHeading.gameObject.SetActive(true);
                if (quest.MyMaxAbilityRewards > 0)
                {
                    abilitiesHeading.GetComponent <TextMeshProUGUI>().text = "Choose " + quest.MyMaxAbilityRewards + " Ability Rewards:";
                }
                else
                {
                    abilitiesHeading.GetComponent <TextMeshProUGUI>().text = "Ability Rewards:";
                }
            }
            else
            {
                abilitiesHeading.GetComponent <TextMeshProUGUI>().text = "";
            }
            for (int i = 0; i < quest.MyAbilityRewards.Count; i++)
            {
                RewardButton rewardIcon = Instantiate(rewardIconPrefab, abilityIconsArea.transform).GetComponent <RewardButton>();
                rewardIcon.OnAttempSelect += HandleAttemptSelect;
                //Debug.Log("QuestDetailsArea.ShowDescription(): setting describable (and attemptselect) for: " + quest.MyAbilityRewards[i]);
                rewardIcon.SetDescribable(quest.MyAbilityRewards[i]);
                abilityRewardIcons.Add(rewardIcon);
            }

            // show faction rewards
            if (quest.MyFactionRewards.Count > 0)
            {
                factionsHeading.gameObject.SetActive(true);
                if (quest.MyMaxFactionRewards > 0)
                {
                    factionsHeading.GetComponent <TextMeshProUGUI>().text = "Choose " + quest.MyMaxFactionRewards + " Reputation Rewards:";
                }
                else
                {
                    factionsHeading.GetComponent <TextMeshProUGUI>().text = "Reputation Rewards:";
                }
            }
            else
            {
                factionsHeading.GetComponent <TextMeshProUGUI>().text = "";
            }
            for (int i = 0; i < quest.MyFactionRewards.Count; i++)
            {
                FactionRewardButton rewardIcon = Instantiate(factionRewardIconPrefab, factionIconsArea.transform).GetComponent <FactionRewardButton>();
                rewardIcon.OnAttempSelect += HandleAttemptSelect;
                //Debug.Log("QuestDetailsArea.ShowDescription(): setting describable (and attemptselect) for: " + quest.MyFactionRewards[i]);
                rewardIcon.SetDescribable(quest.MyFactionRewards[i]);
                factionRewardIcons.Add(rewardIcon);
            }

            // show Skill rewards
            if (quest.MySkillRewards.Count > 0)
            {
                skillHeading.gameObject.SetActive(true);
                if (quest.MyMaxSkillRewards > 0)
                {
                    skillHeading.GetComponent <TextMeshProUGUI>().text = "Choose " + quest.MyMaxSkillRewards + " Skill Rewards:";
                }
                else
                {
                    skillHeading.GetComponent <TextMeshProUGUI>().text = "Skill Rewards:";
                }
            }
            else
            {
                skillHeading.GetComponent <TextMeshProUGUI>().text = "";
            }
            for (int i = 0; i < quest.MySkillRewards.Count; i++)
            {
                RewardButton rewardIcon = Instantiate(rewardIconPrefab, skillIconsArea.transform).GetComponent <RewardButton>();
                rewardIcon.SetDescribable(quest.MySkillRewards[i]);
                skillRewardIcons.Add(rewardIcon);
            }
        }