void ContinuousMove(InGameDirection direction) { if (direction < 0) { direction = (InGameDirection )(-1 * (int)direction); } Vector3 vMovement = IsometricMovement.HorizontalVector(direction); target.DirectTranslate(vMovement * Time.deltaTime); }
void ContinuousMove(InGameDirection direction) { if (direction < 0) { direction = (InGameDirection )(-1 * (int)direction); } Vector3 vMovement = IsometricMovement.HorizontalVector(direction); target.DirectTranslate(vMovement * Time.deltaTime); }