public override void Destroy() { base.Destroy(); m_dataLabels = null; m_localVarsData = null; m_upperLeftWidgetHelper = null; }
public override void Destroy() { base.Destroy(); m_propertyLabels = null; m_shaderProperties = null; m_upperLeftWidgetHelper = null; }
public override void Destroy() { base.Destroy(); m_dataLabels = null; m_interpolatorData = null; m_upperLeftWidgetHelper = null; }
public override void Destroy() { base.Destroy(); m_referenceNode = null; m_inputReferenceNode = null; m_upperLeftWidget = null; }
public override void Destroy() { base.Destroy(); m_upperLeftWidget = null; m_texPort = null; m_ssPort = null; }
public override void Destroy() { base.Destroy(); m_referenceNode = null; m_inputReferenceNode = null; m_upperLeftWidget = null; if (m_texCoordsHelper != null) { //Not calling m_texCoordsHelper.Destroy() on purpose so UIUtils does not incorrectly unregister stuff DestroyImmediate(m_texCoordsHelper); m_texCoordsHelper = null; } }