// private const int STEAM_ID = 1313980; private void Initialize() { Core.App.Register <RewardFactorySvc>(); Core.App.Register <RequirementsSvc>(); AmbitionApp.RegisterReward <SteamAchievementReward>(CommodityType.Achievement); AmbitionApp.RegisterRequirement(CommodityType.Achievement, SteamAchievementReq.Check); }
public void Execute() { Util.RNG.Randomize(); // Model, Message, Command, and Loc services registered in StartupInitBehavior App.Register <UFlow.UFlowSvc>(); App.Register <FactorySvc>(); App.Register <RewardFactorySvc>(); App.Register <RequirementsSvc>(); App.Register <ModelSvc>(); CalendarModel calendar = AmbitionApp.RegisterModel <CalendarModel>(); AmbitionApp.RegisterModel <LocalizationModel>(); AmbitionApp.RegisterModel <ParisModel>(); AmbitionApp.RegisterModel <GossipModel>(); IncidentModel incidents = AmbitionApp.RegisterModel <IncidentModel>(); #if DEBUG AmbitionApp.RegisterModel <ConsoleModel>(); #endif // MENU AmbitionApp.RegisterCommand <AutosaveCmd>(GameMessages.AUTOSAVE); AmbitionApp.RegisterCommand <SaveGameCmd>(GameMessages.SAVE_GAME); AmbitionApp.RegisterCommand <ResetGameCmd>(GameMessages.EXIT_GAME); AmbitionApp.RegisterCommand <SchedulePartyCmd, PartyVO>(CalendarMessages.SCHEDULE); AmbitionApp.RegisterCommand <ScheduleIncidentCmd, IncidentVO>(CalendarMessages.SCHEDULE); AmbitionApp.RegisterCommand <ScheduleRendezvousCmd, RendezVO>(CalendarMessages.SCHEDULE); AmbitionApp.RegisterCommand <TransitionInputCmd, TransitionVO>(IncidentMessages.TRANSITION); AmbitionApp.RegisterCommand <SellItemCmd, ItemVO>(InventoryMessages.SELL_ITEM); AmbitionApp.RegisterCommand <SellGossipCmd, GossipVO>(InventoryMessages.SELL_GOSSIP); AmbitionApp.RegisterCommand <PeddleInfluenceCmd, GossipVO>(InventoryMessages.PEDDLE_INFLUENCE); AmbitionApp.RegisterCommand <BuyItemCmd, ItemVO>(InventoryMessages.BUY_ITEM); AmbitionApp.RegisterCommand <DeleteItemCmd, ItemVO>(InventoryMessages.DELETE_ITEM); AmbitionApp.RegisterCommand <InitPartyCmd, PartyVO>(PartyMessages.INITIALIZE_PARTY); AmbitionApp.RegisterCommand <GrantRewardCmd, CommodityVO>(); AmbitionApp.RegisterCommand <GrantRewardsCmd, CommodityVO[]>(); AmbitionApp.RegisterCommand <CheckMilitaryReputationCmd, FactionVO>(); AmbitionApp.RegisterCommand <IntroServantCmd, string>(ServantMessages.INTRODUCE_SERVANT); AmbitionApp.RegisterCommand <HireServantCmd, string>(ServantMessages.HIRE_SERVANT); AmbitionApp.RegisterCommand <FireServantCmd, string>(ServantMessages.FIRE_SERVANT); AmbitionApp.RegisterCommand <FireServantTypeCmd, ServantType>(ServantMessages.FIRE_SERVANT); AmbitionApp.RegisterCommand <SelectDateCmd, DateTime>(CalendarMessages.SELECT_DATE); AmbitionApp.RegisterCommand <UpdateGossipModelCmd, CalendarModel>(CalendarMessages.UPDATE_CALENDAR); AmbitionApp.RegisterCommand <GenerateInvitationsCmd, CalendarModel>(CalendarMessages.UPDATE_CALENDAR); AmbitionApp.RegisterCommand <GenerateRendezvousCmd, CalendarModel>(CalendarMessages.UPDATE_CALENDAR); AmbitionApp.RegisterCommand <PoliticalIncidentCmd, CalendarModel>(CalendarMessages.UPDATE_CALENDAR); AmbitionApp.RegisterCommand <UpdateStandingsCmd>(FactionMessages.UPDATE_STANDINGS); AmbitionApp.RegisterCommand <EquipItemCmd, ItemVO>(InventoryMessages.EQUIP); AmbitionApp.RegisterCommand <UnequipItemCmd, ItemVO>(InventoryMessages.UNEQUIP); AmbitionApp.RegisterCommand <UnequipItemSlotCmd, ItemType>(InventoryMessages.UNEQUIP); AmbitionApp.RegisterCommand <GoToPartyCmd, PartyVO>(PartyMessages.GO_TO_PARTY); AmbitionApp.RegisterCommand <CreateGossipCmd, GossipVO>(InventoryMessages.CREATE_GOSSIP); AmbitionApp.RegisterCommand <CompleteQuestCmd, QuestVO>(QuestMessages.COMPLETE_QUEST); AmbitionApp.RegisterCommand <FailQuestCmd, QuestVO>(QuestMessages.QUEST_FAILED); AmbitionApp.RegisterCommand <FailLastQuestCmd>(QuestMessages.QUEST_FAILED); AmbitionApp.RegisterCommand <UpdateMerchantCmd>(InventoryMessages.UPDATE_MERCHANT); AmbitionApp.RegisterCommand <StartTutorialCmd, string>(TutorialMessages.START_TUTORIAL); AmbitionApp.RegisterCommand <EndTutorialCmd, string>(TutorialMessages.END_TUTORIAL); // Party AmbitionApp.RegisterCommand <RoomChoiceCmd, RoomVO>(); AmbitionApp.RegisterCommand <ShowRoomCmd, string>(PartyMessages.SHOW_ROOM); AmbitionApp.RegisterCommand <IncreaseExhaustionCmd>(GameMessages.ADD_EXHAUSTION); AmbitionApp.RegisterCommand <ApplyExhaustionPenaltyCmd>(GameMessages.EXHAUSTION_EFFECT); AmbitionApp.RegisterCommand <ApplyOutfitEffectCmd>(GameMessages.OUTFIT_EFFECT); AmbitionApp.RegisterCommand <RestAtHomeCmd>(ParisMessages.REST); AmbitionApp.RegisterCommand <CheckPerilCmd, int>(GameConsts.PERIL); AmbitionApp.RegisterCommand <AcceptInvitationCmd, PartyVO>(PartyMessages.ACCEPT_INVITATION); AmbitionApp.RegisterCommand <DeclineInvitationCmd, PartyVO>(PartyMessages.DECLINE_INVITATION); AmbitionApp.RegisterCommand <AcceptRendezvousCmd, RendezVO>(PartyMessages.ACCEPT_INVITATION); AmbitionApp.RegisterCommand <DeclineRendezvousCmd, RendezVO>(PartyMessages.DECLINE_INVITATION); // Paris AmbitionApp.RegisterCommand <SelectDailiesCmd, string[]>(ParisMessages.SELECT_DAILIES); AmbitionApp.RegisterCommand <ChooseRendezvousCmd, string>(ParisMessages.CHOOSE_LOCATION); AmbitionApp.RegisterCommand <ChooseLocationCmd, string>(ParisMessages.CHOOSE_LOCATION); AmbitionApp.RegisterCommand <CalculateRendezvousResponseCmd, RendezVO>(RendezvousMessages.CREATE_RENDEZVOUS_RESPONSE); // REWARDS AmbitionApp.RegisterReward <LivreReward>(CommodityType.Livre); AmbitionApp.RegisterReward <GossipReward>(CommodityType.Gossip); AmbitionApp.RegisterReward <ItemReward>(CommodityType.Item); AmbitionApp.RegisterReward <ServantReward>(CommodityType.Servant); AmbitionApp.RegisterReward <MessageReward>(CommodityType.Message); AmbitionApp.RegisterReward <IncidentReward>(CommodityType.Incident); AmbitionApp.RegisterReward <LocationReward>(CommodityType.Location); AmbitionApp.RegisterReward <PartyReward>(CommodityType.Party); AmbitionApp.RegisterReward <CredReward>(CommodityType.Credibility); AmbitionApp.RegisterReward <PerilReward>(CommodityType.Peril); AmbitionApp.RegisterReward <FavorReward>(CommodityType.Favor); AmbitionApp.RegisterReward <FactionAllegianceReward>(CommodityType.Allegiance); AmbitionApp.RegisterReward <FactionPowerReward>(CommodityType.Power); AmbitionApp.RegisterReward <LiaisonReward>(CommodityType.Liaison); AmbitionApp.RegisterReward <MiscReward>(CommodityType.Misc); AmbitionApp.RegisterReward <TutorialReward>(CommodityType.Tutorial); AmbitionApp.RegisterReward <CharacterReward>(CommodityType.Character); AmbitionApp.RegisterReward <RendezvousOutfitReward>(CommodityType.RendezvousOutfit); AmbitionApp.RegisterReward <QuestReward>(CommodityType.Quest); AmbitionApp.RegisterReward <ExhaustionReward>(CommodityType.Exhaustion); AmbitionApp.RegisterReward <DateReward>(CommodityType.Date); // REQUIREMENTS AmbitionApp.RegisterRequirement(CommodityType.Chance, ChanceReq.Check); AmbitionApp.RegisterRequirement(CommodityType.Random, ChanceReq.Check); AmbitionApp.RegisterRequirement(CommodityType.Livre, LivreReq.Check); AmbitionApp.RegisterRequirement(CommodityType.Credibility, CredReq.Check); AmbitionApp.RegisterRequirement(CommodityType.Peril, PerilReq.Check); AmbitionApp.RegisterRequirement(CommodityType.Date, DateReq.Check); AmbitionApp.RegisterRequirement(CommodityType.Item, ItemReq.Check); AmbitionApp.RegisterRequirement(CommodityType.Location, LocationReq.Check); AmbitionApp.RegisterRequirement(CommodityType.Servant, ServantReq.Check); AmbitionApp.RegisterRequirement(CommodityType.Favor, FavorReq.Check); AmbitionApp.RegisterRequirement(CommodityType.Allegiance, FactionAllegianceReq.Check); AmbitionApp.RegisterRequirement(CommodityType.Power, FactionPowerReq.Check); AmbitionApp.RegisterRequirement(CommodityType.Exhaustion, ExhaustionReq.Check); AmbitionApp.RegisterRequirement(CommodityType.Quest, ActiveQuestReq.Check); AmbitionApp.RegisterRequirement(CommodityType.Incident, IncidentReq.Check); AmbitionApp.RegisterRequirement(CommodityType.OutfitReaction, OutfitReactionReq.Check); AmbitionApp.RegisterRequirement(CommodityType.Liaison, LiaisonReq.Check); AmbitionApp.RegisterRequirement(CommodityType.Misc, MiscReq.Check); AmbitionApp.RegisterRequirement(CommodityType.Rendezvous, RendezvousReq.Check); AmbitionApp.RegisterRequirement(CommodityType.RendezvousFavor, RendezvousFavorReq.Check); AmbitionApp.RegisterRequirement(CommodityType.RendezvousOutfit, RendezvousOutfitReq.Check); AmbitionApp.RegisterRequirement(CommodityType.Character, CharacterReq.Check); AmbitionApp.UFlow.Register <GameFlow>(FlowConsts.GAME_CONTROLLER); AmbitionApp.UFlow.Register <PartyFlow>(FlowConsts.PARTY_CONTROLLER); AmbitionApp.UFlow.Register <EstateFlow>(FlowConsts.ESTATE_CONTROLLER); AmbitionApp.UFlow.Register <IncidentFlow>(FlowConsts.INCIDENT_CONTROLLER); AmbitionApp.UFlow.Register <ParisFlow>(FlowConsts.PARIS_CONTROLLER); AmbitionApp.UFlow.Register <DayFlow>(FlowConsts.DAY_FLOW_CONTROLLER); AmbitionApp.UFlow.Register <RendezvousFlow>(FlowConsts.RENDEZVOUS_CONTROLLER); //AmbitionApp.GetService<AssetBundleSvc>().Load(AssetBundleIDs.ON_LOAD, HandleLoaded); AmbitionApp.Game.Initialized = true; }