public object Execute(ExecutorContext context) { var cmdletContext = context as CmdletContext; // create request var request = new Amazon.GameLift.Model.DescribeFleetPortSettingsRequest(); if (cmdletContext.FleetId != null) { request.FleetId = cmdletContext.FleetId; } if (cmdletContext.Location != null) { request.Location = cmdletContext.Location; } CmdletOutput output; // issue call var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint); try { var response = CallAWSServiceOperation(client, request); object pipelineOutput = null; pipelineOutput = cmdletContext.Select(response, this); output = new CmdletOutput { PipelineOutput = pipelineOutput, ServiceResponse = response }; } catch (Exception e) { output = new CmdletOutput { ErrorResponse = e }; } return(output); }
private Amazon.GameLift.Model.DescribeFleetPortSettingsResponse CallAWSServiceOperation(IAmazonGameLift client, Amazon.GameLift.Model.DescribeFleetPortSettingsRequest request) { Utils.Common.WriteVerboseEndpointMessage(this, client.Config, "Amazon GameLift Service", "DescribeFleetPortSettings"); try { #if DESKTOP return(client.DescribeFleetPortSettings(request)); #elif CORECLR return(client.DescribeFleetPortSettingsAsync(request).GetAwaiter().GetResult()); #else #error "Unknown build edition" #endif } catch (AmazonServiceException exc) { var webException = exc.InnerException as System.Net.WebException; if (webException != null) { throw new Exception(Utils.Common.FormatNameResolutionFailureMessage(client.Config, webException.Message), webException); } throw; } }
/// <summary> /// Initiates the asynchronous execution of the DescribeFleetPortSettings operation. /// </summary> /// /// <param name="request">Container for the necessary parameters to execute the DescribeFleetPortSettings operation on AmazonGameLiftClient.</param> /// <param name="callback">An AsyncCallback delegate that is invoked when the operation completes.</param> /// <param name="state">A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.</param> /// /// <returns>An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndDescribeFleetPortSettings /// operation.</returns> public IAsyncResult BeginDescribeFleetPortSettings(DescribeFleetPortSettingsRequest request, AsyncCallback callback, object state) { var marshaller = new DescribeFleetPortSettingsRequestMarshaller(); var unmarshaller = DescribeFleetPortSettingsResponseUnmarshaller.Instance; return BeginInvoke<DescribeFleetPortSettingsRequest>(request, marshaller, unmarshaller, callback, state); }
/// <summary> /// Retrieves the port settings for a fleet. Port settings are used to limit incoming /// traffic access to game servers in the fleet. To get a fleet's port settings, specify /// a fleet ID. If successful, an <a>IpPermission</a> object is returned for the requested /// fleet ID. If the requested fleet has been deleted, the result set will be empty. /// </summary> /// <param name="request">Container for the necessary parameters to execute the DescribeFleetPortSettings service method.</param> /// /// <returns>The response from the DescribeFleetPortSettings service method, as returned by GameLift.</returns> /// <exception cref="Amazon.GameLift.Model.InternalServiceException"> /// The service encountered an unrecoverable internal failure while processing the request. /// Such requests can be retried by clients, either immediately or after a back-off period. /// </exception> /// <exception cref="Amazon.GameLift.Model.InvalidRequestException"> /// One or more parameters specified as part of the request are invalid. Please correct /// the invalid parameters before retrying. /// </exception> /// <exception cref="Amazon.GameLift.Model.NotFoundException"> /// A service resource associated with the request could not be found. Such requests should /// not be retried by clients. /// </exception> /// <exception cref="Amazon.GameLift.Model.UnauthorizedException"> /// The client failed authentication. Such requests should not be retried without valid /// authentication credentials. /// </exception> public DescribeFleetPortSettingsResponse DescribeFleetPortSettings(DescribeFleetPortSettingsRequest request) { var marshaller = new DescribeFleetPortSettingsRequestMarshaller(); var unmarshaller = DescribeFleetPortSettingsResponseUnmarshaller.Instance; return Invoke<DescribeFleetPortSettingsRequest,DescribeFleetPortSettingsResponse>(request, marshaller, unmarshaller); }
/// <summary> /// Retrieves the port settings for a fleet. Port settings are used to limit incoming /// traffic access to game servers in the fleet. To get a fleet's port settings, specify /// a fleet ID. If successful, an <a>IpPermission</a> object is returned for the requested /// fleet ID. If the requested fleet has been deleted, the result set will be empty. /// </summary> /// <param name="fleetId">Unique identifier for the fleet you want to retrieve port settings for. </param> /// /// <returns>The response from the DescribeFleetPortSettings service method, as returned by GameLift.</returns> /// <exception cref="Amazon.GameLift.Model.InternalServiceException"> /// The service encountered an unrecoverable internal failure while processing the request. /// Such requests can be retried by clients, either immediately or after a back-off period. /// </exception> /// <exception cref="Amazon.GameLift.Model.InvalidRequestException"> /// One or more parameters specified as part of the request are invalid. Please correct /// the invalid parameters before retrying. /// </exception> /// <exception cref="Amazon.GameLift.Model.NotFoundException"> /// A service resource associated with the request could not be found. Such requests should /// not be retried by clients. /// </exception> /// <exception cref="Amazon.GameLift.Model.UnauthorizedException"> /// The client failed authentication. Such requests should not be retried without valid /// authentication credentials. /// </exception> public DescribeFleetPortSettingsResponse DescribeFleetPortSettings(string fleetId) { var request = new DescribeFleetPortSettingsRequest(); request.FleetId = fleetId; return DescribeFleetPortSettings(request); }
/// <summary> /// Initiates the asynchronous execution of the DescribeFleetPortSettings operation. /// </summary> /// /// <param name="request">Container for the necessary parameters to execute the DescribeFleetPortSettings operation.</param> /// <param name="cancellationToken"> /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// </param> /// <returns>The task object representing the asynchronous operation.</returns> public Task<DescribeFleetPortSettingsResponse> DescribeFleetPortSettingsAsync(DescribeFleetPortSettingsRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)) { var marshaller = new DescribeFleetPortSettingsRequestMarshaller(); var unmarshaller = DescribeFleetPortSettingsResponseUnmarshaller.Instance; return InvokeAsync<DescribeFleetPortSettingsRequest,DescribeFleetPortSettingsResponse>(request, marshaller, unmarshaller, cancellationToken); }
/// <summary> /// Retrieves the inbound connection permissions for a fleet. Connection permissions include /// a range of IP addresses and port settings that incoming traffic can use to access /// server processes in the fleet. To get a fleet's inbound connection permissions, specify /// a fleet ID. If successful, a collection of <a>IpPermission</a> objects is returned /// for the requested fleet ID. If the requested fleet has been deleted, the result set /// is empty. /// </summary> /// <param name="fleetId">Unique identifier for the fleet you want to retrieve port settings for.</param> /// <param name="cancellationToken"> /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// </param> /// /// <returns>The response from the DescribeFleetPortSettings service method, as returned by GameLift.</returns> /// <exception cref="Amazon.GameLift.Model.InternalServiceException"> /// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// </exception> /// <exception cref="Amazon.GameLift.Model.InvalidRequestException"> /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// </exception> /// <exception cref="Amazon.GameLift.Model.NotFoundException"> /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// </exception> /// <exception cref="Amazon.GameLift.Model.UnauthorizedException"> /// The client failed authentication. Clients should not retry such requests. /// </exception> public Task<DescribeFleetPortSettingsResponse> DescribeFleetPortSettingsAsync(string fleetId, System.Threading.CancellationToken cancellationToken = default(CancellationToken)) { var request = new DescribeFleetPortSettingsRequest(); request.FleetId = fleetId; return DescribeFleetPortSettingsAsync(request, cancellationToken); }