Container for the parameters to the DescribeFleetPortSettings operation. Retrieves the inbound connection permissions for a fleet. Connection permissions include a range of IP addresses and port settings that incoming traffic can use to access server processes in the fleet. To get a fleet's inbound connection permissions, specify a fleet ID. If successful, a collection of IpPermission objects is returned for the requested fleet ID. If the requested fleet has been deleted, the result set is empty.
Inheritance: AmazonGameLiftRequest
Beispiel #1
0
        public object Execute(ExecutorContext context)
        {
            var cmdletContext = context as CmdletContext;
            // create request
            var request = new Amazon.GameLift.Model.DescribeFleetPortSettingsRequest();

            if (cmdletContext.FleetId != null)
            {
                request.FleetId = cmdletContext.FleetId;
            }
            if (cmdletContext.Location != null)
            {
                request.Location = cmdletContext.Location;
            }

            CmdletOutput output;

            // issue call
            var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint);

            try
            {
                var    response       = CallAWSServiceOperation(client, request);
                object pipelineOutput = null;
                pipelineOutput = cmdletContext.Select(response, this);
                output         = new CmdletOutput
                {
                    PipelineOutput  = pipelineOutput,
                    ServiceResponse = response
                };
            }
            catch (Exception e)
            {
                output = new CmdletOutput {
                    ErrorResponse = e
                };
            }

            return(output);
        }
Beispiel #2
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 private Amazon.GameLift.Model.DescribeFleetPortSettingsResponse CallAWSServiceOperation(IAmazonGameLift client, Amazon.GameLift.Model.DescribeFleetPortSettingsRequest request)
 {
     Utils.Common.WriteVerboseEndpointMessage(this, client.Config, "Amazon GameLift Service", "DescribeFleetPortSettings");
     try
     {
         #if DESKTOP
         return(client.DescribeFleetPortSettings(request));
         #elif CORECLR
         return(client.DescribeFleetPortSettingsAsync(request).GetAwaiter().GetResult());
         #else
                 #error "Unknown build edition"
         #endif
     }
     catch (AmazonServiceException exc)
     {
         var webException = exc.InnerException as System.Net.WebException;
         if (webException != null)
         {
             throw new Exception(Utils.Common.FormatNameResolutionFailureMessage(client.Config, webException.Message), webException);
         }
         throw;
     }
 }
        /// <summary>
        /// Initiates the asynchronous execution of the DescribeFleetPortSettings operation.
        /// </summary>
        /// 
        /// <param name="request">Container for the necessary parameters to execute the DescribeFleetPortSettings operation on AmazonGameLiftClient.</param>
        /// <param name="callback">An AsyncCallback delegate that is invoked when the operation completes.</param>
        /// <param name="state">A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
        ///          procedure using the AsyncState property.</param>
        /// 
        /// <returns>An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndDescribeFleetPortSettings
        ///         operation.</returns>
        public IAsyncResult BeginDescribeFleetPortSettings(DescribeFleetPortSettingsRequest request, AsyncCallback callback, object state)
        {
            var marshaller = new DescribeFleetPortSettingsRequestMarshaller();
            var unmarshaller = DescribeFleetPortSettingsResponseUnmarshaller.Instance;

            return BeginInvoke<DescribeFleetPortSettingsRequest>(request, marshaller, unmarshaller,
                callback, state);
        }
        /// <summary>
        /// Retrieves the port settings for a fleet. Port settings are used to limit incoming
        /// traffic access to game servers in the fleet. To get a fleet's port settings, specify
        /// a fleet ID. If successful, an <a>IpPermission</a> object is returned for the requested
        /// fleet ID. If the requested fleet has been deleted, the result set will be empty.
        /// </summary>
        /// <param name="request">Container for the necessary parameters to execute the DescribeFleetPortSettings service method.</param>
        /// 
        /// <returns>The response from the DescribeFleetPortSettings service method, as returned by GameLift.</returns>
        /// <exception cref="Amazon.GameLift.Model.InternalServiceException">
        /// The service encountered an unrecoverable internal failure while processing the request.
        /// Such requests can be retried by clients, either immediately or after a back-off period.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InvalidRequestException">
        /// One or more parameters specified as part of the request are invalid. Please correct
        /// the invalid parameters before retrying.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.NotFoundException">
        /// A service resource associated with the request could not be found. Such requests should
        /// not be retried by clients.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.UnauthorizedException">
        /// The client failed authentication. Such requests should not be retried without valid
        /// authentication credentials.
        /// </exception>
        public DescribeFleetPortSettingsResponse DescribeFleetPortSettings(DescribeFleetPortSettingsRequest request)
        {
            var marshaller = new DescribeFleetPortSettingsRequestMarshaller();
            var unmarshaller = DescribeFleetPortSettingsResponseUnmarshaller.Instance;

            return Invoke<DescribeFleetPortSettingsRequest,DescribeFleetPortSettingsResponse>(request, marshaller, unmarshaller);
        }
 /// <summary>
 /// Retrieves the port settings for a fleet. Port settings are used to limit incoming
 /// traffic access to game servers in the fleet. To get a fleet's port settings, specify
 /// a fleet ID. If successful, an <a>IpPermission</a> object is returned for the requested
 /// fleet ID. If the requested fleet has been deleted, the result set will be empty.
 /// </summary>
 /// <param name="fleetId">Unique identifier for the fleet you want to retrieve port settings for. </param>
 /// 
 /// <returns>The response from the DescribeFleetPortSettings service method, as returned by GameLift.</returns>
 /// <exception cref="Amazon.GameLift.Model.InternalServiceException">
 /// The service encountered an unrecoverable internal failure while processing the request.
 /// Such requests can be retried by clients, either immediately or after a back-off period.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.InvalidRequestException">
 /// One or more parameters specified as part of the request are invalid. Please correct
 /// the invalid parameters before retrying.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.NotFoundException">
 /// A service resource associated with the request could not be found. Such requests should
 /// not be retried by clients.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.UnauthorizedException">
 /// The client failed authentication. Such requests should not be retried without valid
 /// authentication credentials.
 /// </exception>
 public DescribeFleetPortSettingsResponse DescribeFleetPortSettings(string fleetId)
 {
     var request = new DescribeFleetPortSettingsRequest();
     request.FleetId = fleetId;
     return DescribeFleetPortSettings(request);
 }
        /// <summary>
        /// Initiates the asynchronous execution of the DescribeFleetPortSettings operation.
        /// </summary>
        /// 
        /// <param name="request">Container for the necessary parameters to execute the DescribeFleetPortSettings operation.</param>
        /// <param name="cancellationToken">
        ///     A cancellation token that can be used by other objects or threads to receive notice of cancellation.
        /// </param>
        /// <returns>The task object representing the asynchronous operation.</returns>
        public Task<DescribeFleetPortSettingsResponse> DescribeFleetPortSettingsAsync(DescribeFleetPortSettingsRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
        {
            var marshaller = new DescribeFleetPortSettingsRequestMarshaller();
            var unmarshaller = DescribeFleetPortSettingsResponseUnmarshaller.Instance;

            return InvokeAsync<DescribeFleetPortSettingsRequest,DescribeFleetPortSettingsResponse>(request, marshaller, 
                unmarshaller, cancellationToken);
        }
 /// <summary>
 /// Retrieves the inbound connection permissions for a fleet. Connection permissions include
 /// a range of IP addresses and port settings that incoming traffic can use to access
 /// server processes in the fleet. To get a fleet's inbound connection permissions, specify
 /// a fleet ID. If successful, a collection of <a>IpPermission</a> objects is returned
 /// for the requested fleet ID. If the requested fleet has been deleted, the result set
 /// is empty.
 /// </summary>
 /// <param name="fleetId">Unique identifier for the fleet you want to retrieve port settings for.</param>
 /// <param name="cancellationToken">
 ///     A cancellation token that can be used by other objects or threads to receive notice of cancellation.
 /// </param>
 /// 
 /// <returns>The response from the DescribeFleetPortSettings service method, as returned by GameLift.</returns>
 /// <exception cref="Amazon.GameLift.Model.InternalServiceException">
 /// The service encountered an unrecoverable internal failure while processing the request.
 /// Clients can retry such requests immediately or after a waiting period.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.InvalidRequestException">
 /// One or more parameter values in the request are invalid. Correct the invalid parameter
 /// values before retrying.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.NotFoundException">
 /// A service resource associated with the request could not be found. Clients should
 /// not retry such requests.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.UnauthorizedException">
 /// The client failed authentication. Clients should not retry such requests.
 /// </exception>
 public Task<DescribeFleetPortSettingsResponse> DescribeFleetPortSettingsAsync(string fleetId, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
 {
     var request = new DescribeFleetPortSettingsRequest();
     request.FleetId = fleetId;
     return DescribeFleetPortSettingsAsync(request, cancellationToken);
 }