Ejemplo n.º 1
0
        public void ReturnCurrentLevelData(bool restoringSaveFile)
        {
            foreach (SingleLevelData levelData in allLevelData)
            {
                if (levelData.sceneNumber == Application.loadedLevel)
                {
                    UnloadTransformData(levelData.allTransformData);

                    foreach (ScriptData _scriptData in levelData.allScriptData)
                    {
                        Remember saveObject = Serializer.returnComponent <Remember> (_scriptData.objectID);
                        if (saveObject != null && _scriptData.data != null && _scriptData.data.Length > 0)
                        {
                            // May have more than one Remember script on the same object, so check all
                            Remember[] saveScripts = saveObject.gameObject.GetComponents <Remember>();
                            foreach (Remember saveScript in saveScripts)
                            {
                                saveScript.LoadData(_scriptData.data, restoringSaveFile);
                            }
                        }
                    }

                    UnloadVariablesData(levelData.localVariablesData);

                    break;
                }
            }

            AssetLoader.UnloadAssets();
        }
Ejemplo n.º 2
0
        /**
         * <summary>Returns a sub-scene's save data to the appropriate Remember components.</summary>
         * <param name = "subScene">The SubScene component associated with the sub-scene</param>
         */
        public void ReturnSubSceneData(SubScene subScene)
        {
            SingleLevelData levelData = GetLevelData(subScene.SceneIndex);

            if (levelData == null)
            {
                return;
            }

            LoadSceneData(levelData, subScene);
            AssetLoader.UnloadAssets();
        }
Ejemplo n.º 3
0
        /** Returns the currently-loaded scene's save data to the appropriate Remember components. */
        public void ReturnCurrentLevelData()
        {
            SingleLevelData levelData = GetLevelData();

            if (levelData == null)
            {
                return;
            }

            LoadSceneData(levelData);
            AssetLoader.UnloadAssets();
        }
Ejemplo n.º 4
0
        /**
         * <summary>Returns a sub-scene's save data to the appropriate Remember components.</summary>
         * <param name = "subScene">The SubScene component associated with the sub-scene</param>
         * <param name = "restoringSaveFile">True if the game is currently loading a saved game file, as opposed to just switching scene</param>
         */
        public void ReturnSubSceneData(SubScene subScene, bool restoringSaveFile)
        {
            SingleLevelData levelData = GetLevelData(subScene.SceneInfo.number);

            if (levelData == null)
            {
                return;
            }

            SendDataToScene(levelData, restoringSaveFile, subScene);
            AssetLoader.UnloadAssets();
        }
Ejemplo n.º 5
0
        /**
         * <summary>Returns the currently-loaded scene's save data to the appropriate Remember components.</summary>
         * <param name = "restoringSaveFile">True if the game is currently loading a saved game file, as opposed to just switching scene</param>
         */
        public void ReturnCurrentLevelData(bool restoringSaveFile)
        {
            SingleLevelData levelData = GetLevelData();

            if (levelData == null)
            {
                return;
            }

            SendDataToScene(levelData, restoringSaveFile);
            AssetLoader.UnloadAssets();
        }
Ejemplo n.º 6
0
        /**
         * <summary>Returns a sub-scene's save data to the appropriate Remember components.</summary>
         * <param name = "subScene">The SubScene component associated with the sub-scene</param>
         * <param name = "restoringSaveFile">True if the game is currently loading a saved game file, as opposed to just switching scene</param>
         */
        public void ReturnSubSceneData(SubScene subScene, bool restoringSaveFile)
        {
            // Sub-scenes
            foreach (SingleLevelData levelData in allLevelData)
            {
                if (subScene.SceneInfo.number == levelData.sceneNumber)
                {
                    SendDataToScene(levelData, restoringSaveFile, subScene);
                }
            }

            AssetLoader.UnloadAssets();
        }
Ejemplo n.º 7
0
        /**
         * <summary>Returns the currently-loaded scene's save data to the appropriate Remember components.</summary>
         * <param name = "restoringSaveFile">True if the game is currently loading a saved game file, as opposed to just switching scene</param>
         */
        public void ReturnCurrentLevelData(bool restoringSaveFile)
        {
            // Main scene
            foreach (SingleLevelData levelData in allLevelData)
            {
                if (levelData.sceneNumber == UnityVersionHandler.GetCurrentSceneNumber())
                {
                    SendDataToScene(levelData, restoringSaveFile);
                    break;
                }
            }

            AssetLoader.UnloadAssets();
        }
Ejemplo n.º 8
0
 public void LoadPlayerData(Player player, PlayerData playerData)
 {
     Remember[] playerSaveScripts = player.gameObject.GetComponentsInChildren <Remember> ();
     if (playerData.playerScriptData != null)
     {
         foreach (ScriptData _scriptData in playerData.playerScriptData)
         {
             if (_scriptData.data != null && _scriptData.data.Length > 0)
             {
                 foreach (Remember playerSaveScript in playerSaveScripts)
                 {
                     if (playerSaveScript.constantID == _scriptData.objectID)
                     {
                         playerSaveScript.LoadData(_scriptData.data);
                     }
                 }
             }
         }
     }
     AssetLoader.UnloadAssets();
 }
Ejemplo n.º 9
0
        /**
         * <summary>Returns the currently-loaded scene's save data to the appriopriate Remember components.</summary>
         * <param name = "restoringSaveFile">True if the game is currently loading a saved game file, as opposed to just switching scene</param>
         */
        public void ReturnCurrentLevelData(bool restoringSaveFile)
        {
            foreach (SingleLevelData levelData in allLevelData)
            {
                if (levelData.sceneNumber == UnityVersionHandler.GetCurrentSceneNumber())
                {
                    KickStarter.actionListManager.LoadData(levelData.activeLists);

                    UnloadCutsceneOnLoad(levelData.onLoadCutscene);
                    UnloadCutsceneOnStart(levelData.onStartCutscene);
                    UnloadNavMesh(levelData.navMesh);
                    UnloadPlayerStart(levelData.playerStart);
                    UnloadSortingMap(levelData.sortingMap);
                    UnloadTintMap(levelData.tintMap);

                    UnloadTransformData(levelData.allTransformData);

                    foreach (ScriptData _scriptData in levelData.allScriptData)
                    {
                        Remember saveObject = Serializer.returnComponent <Remember> (_scriptData.objectID);
                        if (saveObject != null && _scriptData.data != null && _scriptData.data.Length > 0)
                        {
                            // May have more than one Remember script on the same object, so check all
                            Remember[] saveScripts = saveObject.gameObject.GetComponents <Remember>();
                            foreach (Remember saveScript in saveScripts)
                            {
                                saveScript.LoadData(_scriptData.data, restoringSaveFile);
                            }
                        }
                    }

                    UnloadVariablesData(levelData.localVariablesData);
                    KickStarter.sceneSettings.UpdateAllSortingMaps();

                    break;
                }
            }

            AssetLoader.UnloadAssets();
        }
Ejemplo n.º 10
0
        public void LoadPersistentData(MainData mainData)
        {
            HashSet <Remember> persistentSaveScripts = KickStarter.stateHandler.ConstantIDManager.GetPersistentButNotPlayerComponents <Remember>();

            if (mainData.persistentScriptData != null)
            {
                foreach (ScriptData _scriptData in mainData.persistentScriptData)
                {
                    if (_scriptData.data != null && _scriptData.data.Length > 0)
                    {
                        foreach (Remember remember in persistentSaveScripts)
                        {
                            if (remember.constantID == _scriptData.objectID)
                            {
                                remember.LoadData(_scriptData.data);
                            }
                        }
                    }
                }
            }
            AssetLoader.UnloadAssets();
        }
Ejemplo n.º 11
0
        /**
         * <summary>Returns the currently-loaded scene's save data to the appropriate Remember components, provided they are on the Player.</summary>
         */
        public void ReturnCurrentLevelPlayerData()
        {
            SingleLevelData levelData = GetLevelData();

            if (levelData == null)
            {
                return;
            }

            foreach (ScriptData _scriptData in levelData.allScriptData)
            {
                if (_scriptData.data != null && _scriptData.data.Length > 0)
                {
                    // Get objects in active scene, and "DontDestroyOnLoad" scene
                    Remember[] saveObjects = Serializer.returnComponents <Remember> (_scriptData.objectID);

                    foreach (Remember saveObject in saveObjects)
                    {
                        if (saveObject != null)
                        {
                            if ((saveObject.transform.parent == null && saveObject.tag == Tags.player) ||
                                (saveObject.transform.parent != null && saveObject.transform.root != null && saveObject.transform.root.tag == Tags.player))
                            {
                                // May have more than one Remember script on the same object, so check all
                                Remember[] saveScripts = saveObject.gameObject.GetComponents <Remember>();
                                foreach (Remember saveScript in saveScripts)
                                {
                                    saveScript.LoadData(_scriptData.data, true);
                                }
                            }
                        }
                    }
                }
            }

            AssetLoader.UnloadAssets();
        }
        override public float Run()
        {
            if (KickStarter.settingsManager.playerSwitching == PlayerSwitching.Allow)
            {
                PlayerPrefab newPlayerPrefab = KickStarter.settingsManager.GetPlayerPrefab(playerID);

                if (newPlayerPrefab != null)
                {
                    if (KickStarter.player != null && KickStarter.player.ID == playerID)
                    {
                        Log("Cannot switch player - already controlling the desired prefab.");
                        return(0f);
                    }

                    if (newPlayerPrefab.playerOb != null)
                    {
                        KickStarter.saveSystem.SaveCurrentPlayerData();

                        Vector3    oldPlayerPosition = Vector3.zero;
                        Quaternion oldPlayerRotation = new Quaternion();
                        Vector3    oldPlayerScale    = Vector3.one;

                        PlayerData oldPlayerData         = new PlayerData();
                        NPCData    oldNPCData            = new NPCData();
                        bool       recordedOldPlayerData = false;
                        bool       recordedOldNPCData    = false;

                        if (KickStarter.player != null)
                        {
                            oldPlayerPosition = KickStarter.player.transform.position;
                            oldPlayerRotation = KickStarter.player.TransformRotation;
                            oldPlayerScale    = KickStarter.player.transform.localScale;

                            oldPlayerData         = KickStarter.player.SavePlayerData(oldPlayerData);
                            recordedOldPlayerData = true;
                        }

                        if (newPlayerPosition != NewPlayerPosition.ReplaceCurrentPlayer)
                        {
                            if (oldPlayer == OldPlayer.ReplaceWithAssociatedNPC &&
                                (runtimeOldPlayerNPC == null || !runtimeOldPlayerNPC.gameObject.activeInHierarchy) &&
                                KickStarter.player.associatedNPCPrefab != null)
                            {
                                GameObject newObject = (GameObject)Instantiate(KickStarter.player.associatedNPCPrefab.gameObject);
                                newObject.name      = KickStarter.player.associatedNPCPrefab.gameObject.name;
                                runtimeOldPlayerNPC = newObject.GetComponent <NPC>();
                            }

                            if ((oldPlayer == OldPlayer.ReplaceWithNPC || oldPlayer == OldPlayer.ReplaceWithAssociatedNPC) &&
                                runtimeOldPlayerNPC != null && runtimeOldPlayerNPC.gameObject.activeInHierarchy)
                            {
                                runtimeOldPlayerNPC.Teleport(oldPlayerPosition);
                                runtimeOldPlayerNPC.TransformRotation    = oldPlayerRotation;
                                runtimeOldPlayerNPC.transform.localScale = oldPlayerScale;

                                if (recordedOldPlayerData)
                                {
                                    ApplyRenderData(runtimeOldPlayerNPC, oldPlayerData);
                                }

                                // Force the rotation / sprite child to update
                                runtimeOldPlayerNPC._Update();
                            }
                        }

                        if (runtimeNewPlayerNPC == null || newPlayerPosition == NewPlayerPosition.ReplaceAssociatedNPC)
                        {
                            // Try to find from associated NPC prefab

                            if (newPlayerPrefab.playerOb.associatedNPCPrefab != null)
                            {
                                ConstantID prefabID = newPlayerPrefab.playerOb.associatedNPCPrefab.GetComponent <ConstantID>();
                                if (prefabID != null && prefabID.constantID != 0)
                                {
                                    newPlayerNPC_ID     = prefabID.constantID;
                                    runtimeNewPlayerNPC = AssignFile <NPC> (prefabID.constantID, null);
                                }
                            }
                        }

                        Quaternion newRotation = Quaternion.identity;
                        if (newPlayerPosition == NewPlayerPosition.ReplaceCurrentPlayer)
                        {
                            newRotation = oldPlayerRotation;
                        }
                        else if (newPlayerPosition == NewPlayerPosition.ReplaceNPC && runtimeNewPlayerNPC != null)
                        {
                            newRotation = runtimeNewPlayerNPC.TransformRotation;
                        }
                        else if (newPlayerPosition == NewPlayerPosition.AppearAtMarker && runtimeNewPlayerMarker != null)
                        {
                            newRotation = runtimeNewPlayerMarker.transform.rotation;
                        }

                        if (runtimeNewPlayerNPC != null)
                        {
                            oldNPCData = runtimeNewPlayerNPC.SaveData(oldNPCData);
                        }

                        bool replacesOldPlayer = newPlayerPosition == NewPlayerPosition.ReplaceCurrentPlayer &&
                                                 (!restorePreviousData || !KickStarter.saveSystem.DoesPlayerDataExist(playerID, true));
                        KickStarter.ResetPlayer(newPlayerPrefab.playerOb, playerID, true, newRotation, keepInventory, false, replacesOldPlayer, alwaysSnapCamera);
                        Player newPlayer = KickStarter.player;
                        PlayerMenus.ResetInventoryBoxes();

                        if (replacesOldPlayer && recordedOldPlayerData)
                        {
                            ApplyRenderData(newPlayer, oldPlayerData);
                        }

                        if (restorePreviousData && KickStarter.saveSystem.DoesPlayerDataExist(playerID, true))
                        {
                            int    sceneToLoad     = KickStarter.saveSystem.GetPlayerScene(playerID);
                            string sceneToLoadName = KickStarter.saveSystem.GetPlayerSceneName(playerID);

                            if (sceneToLoad >= 0 && sceneToLoad != UnityVersionHandler.GetCurrentSceneNumber())
                            {
                                KickStarter.saveSystem.loadingGame = LoadingGame.JustSwitchingPlayer;
                                KickStarter.sceneChanger.ChangeScene(new SceneInfo(string.Empty, sceneToLoad), true, false);
                            }
                            else if (!string.IsNullOrEmpty(sceneToLoadName) && sceneToLoadName != UnityVersionHandler.GetCurrentSceneName())
                            {
                                KickStarter.saveSystem.loadingGame = LoadingGame.JustSwitchingPlayer;
                                KickStarter.sceneChanger.ChangeScene(new SceneInfo(sceneToLoadName, -1), true, false);
                            }
                            else
                            {
                                // Same scene
                                if (runtimeNewPlayerNPC != null)
                                {
                                    newPlayer.RepositionToTransform(runtimeNewPlayerNPC.transform);
                                    runtimeNewPlayerNPC.HideFromView(newPlayer);
                                }
                            }
                        }
                        else
                        {
                            // No data to restore

                            if (newPlayerPosition == NewPlayerPosition.ReplaceCurrentPlayer)
                            {
                                newPlayer.Teleport(oldPlayerPosition);
                                newPlayer.SetRotation(oldPlayerRotation);
                                newPlayer.transform.localScale = oldPlayerScale;
                            }
                            else if (newPlayerPosition == NewPlayerPosition.ReplaceNPC || newPlayerPosition == NewPlayerPosition.ReplaceAssociatedNPC)
                            {
                                if (runtimeNewPlayerNPC != null)
                                {
                                    newPlayer.RepositionToTransform(runtimeNewPlayerNPC.transform);
                                    runtimeNewPlayerNPC.HideFromView(newPlayer);

                                    if (recordedOldNPCData)
                                    {
                                        ApplyRenderData(newPlayer, oldNPCData);
                                    }
                                }
                            }
                            else if (newPlayerPosition == NewPlayerPosition.AppearAtMarker)
                            {
                                if (runtimeNewPlayerMarker)
                                {
                                    newPlayer.RepositionToTransform(runtimeNewPlayerMarker.transform);
                                }
                            }
                            else if (newPlayerPosition == NewPlayerPosition.AppearInOtherScene)
                            {
                                if (chooseNewSceneBy == ChooseSceneBy.Name && newPlayerSceneName == UnityVersionHandler.GetCurrentSceneName() ||
                                    (chooseNewSceneBy == ChooseSceneBy.Number && newPlayerScene == UnityVersionHandler.GetCurrentSceneNumber()))
                                {
                                    // Already in correct scene
                                    if (runtimeNewPlayerNPC && runtimeNewPlayerNPC.gameObject.activeInHierarchy)
                                    {
                                        newPlayer.RepositionToTransform(runtimeNewPlayerNPC.transform);
                                        runtimeNewPlayerNPC.HideFromView(newPlayer);
                                    }
                                }
                                else
                                {
                                    KickStarter.sceneChanger.ChangeScene(new SceneInfo(chooseNewSceneBy, newPlayerSceneName, newPlayerScene), true, false, true);
                                }
                            }
                        }

                        if (KickStarter.mainCamera.attachedCamera && alwaysSnapCamera)
                        {
                            KickStarter.mainCamera.attachedCamera.MoveCameraInstant();
                        }

                        AssetLoader.UnloadAssets();
                    }
                    else
                    {
                        LogWarning("Cannot switch player - no player prefabs is defined.");
                    }
                }
            }

            return(0f);
        }
Ejemplo n.º 13
0
        override public float Run()
        {
            if (KickStarter.settingsManager.playerSwitching == PlayerSwitching.Allow)
            {
                if (KickStarter.sceneChanger.GetSubScenes().Length > 0)
                {
                    //	ACDebug.LogWarning ("Cannot switch players while multiple scenes are open!");
                    //	return 0f;
                }

                if (KickStarter.settingsManager.players.Count > 0 && KickStarter.settingsManager.players.Count > playerNumber && playerNumber > -1)
                {
                    if (KickStarter.player != null && KickStarter.player.ID == playerID)
                    {
                        ACDebug.Log("Cannot switch player - already controlling the desired prefab.");
                        return(0f);
                    }

                    if (KickStarter.settingsManager.players[playerNumber].playerOb != null)
                    {
                        KickStarter.saveSystem.SaveCurrentPlayerData();

                        Vector3    oldPlayerPosition = Vector3.zero;
                        Quaternion oldPlayerRotation = new Quaternion();
                        Vector3    oldPlayerScale    = Vector3.one;

                        if (KickStarter.player != null)
                        {
                            oldPlayerPosition = KickStarter.player.transform.position;
                            oldPlayerRotation = KickStarter.player.transform.rotation;
                            oldPlayerScale    = KickStarter.player.transform.localScale;
                        }

                        if (oldPlayer == OldPlayer.ReplaceWithNPC && oldPlayerNPC != null &&
                            (newPlayerPosition == NewPlayerPosition.ReplaceNPC || newPlayerPosition == NewPlayerPosition.AppearAtMarker))
                        {
                            oldPlayerNPC.transform.position   = oldPlayerPosition;
                            oldPlayerNPC.transform.rotation   = oldPlayerRotation;
                            oldPlayerNPC.transform.localScale = oldPlayerScale;
                        }

                        Quaternion newRotation = Quaternion.identity;
                        if (newPlayerPosition == NewPlayerPosition.ReplaceCurrentPlayer)
                        {
                            newRotation = oldPlayerRotation;
                        }
                        else if (newPlayerPosition == NewPlayerPosition.ReplaceNPC && newPlayerNPC)
                        {
                            newRotation = newPlayerNPC.transform.rotation;
                        }
                        else if (newPlayerPosition == NewPlayerPosition.AppearAtMarker && newPlayerMarker)
                        {
                            newRotation = newPlayerMarker.transform.rotation;
                        }

                        KickStarter.ResetPlayer(KickStarter.settingsManager.players[playerNumber].playerOb, playerID, true, newRotation, keepInventory);
                        Player newPlayer = KickStarter.player;
                        PlayerMenus.ResetInventoryBoxes();

                        int sceneToLoad = UnityVersionHandler.GetCurrentSceneNumber();
                        if (restorePreviousData && KickStarter.saveSystem.DoesPlayerDataExist(playerID, true))
                        {
                            sceneToLoad = KickStarter.saveSystem.GetPlayerScene(playerID);

                            if (sceneToLoad != UnityVersionHandler.GetCurrentSceneNumber())
                            {
                                KickStarter.saveSystem.loadingGame = LoadingGame.JustSwitchingPlayer;
                                KickStarter.sceneChanger.ChangeScene(new SceneInfo("", sceneToLoad), true);
                            }
                        }
                        else
                        {
                            if (newPlayerPosition == NewPlayerPosition.ReplaceCurrentPlayer)
                            {
                                newPlayer.Teleport(oldPlayerPosition);
                                newPlayer.SetRotation(oldPlayerRotation);
                                newPlayer.transform.localScale = oldPlayerScale;
                            }
                            else if (newPlayerPosition == NewPlayerPosition.ReplaceNPC)
                            {
                                if (newPlayerNPC)
                                {
                                    newPlayer.Teleport(newPlayerNPC.transform.position);
                                    newPlayer.SetRotation(newPlayerNPC.transform.rotation);
                                    newPlayer.transform.localScale = newPlayerNPC.transform.localScale;

                                    newPlayerNPC.transform.position += new Vector3(100f, -100f, 100f);
                                }
                            }
                            else if (newPlayerPosition == NewPlayerPosition.AppearAtMarker)
                            {
                                if (newPlayerMarker)
                                {
                                    newPlayer.Teleport(newPlayerMarker.transform.position);
                                    newPlayer.SetRotation(newPlayerMarker.transform.rotation);
                                    newPlayer.transform.localScale = newPlayerMarker.transform.localScale;
                                }
                            }
                            else if (newPlayerPosition == NewPlayerPosition.AppearInOtherScene)
                            {
                                if (chooseNewSceneBy == ChooseSceneBy.Name && newPlayerSceneName == UnityVersionHandler.GetCurrentSceneName())
                                {
                                }
                                else if (chooseNewSceneBy == ChooseSceneBy.Number && newPlayerScene == UnityVersionHandler.GetCurrentSceneNumber())
                                {
                                }
                                else
                                {
                                    KickStarter.sceneChanger.ChangeScene(new SceneInfo(chooseNewSceneBy, newPlayerSceneName, newPlayerScene), true);
                                }
                            }
                        }

                        if (KickStarter.mainCamera.attachedCamera)
                        {
                            KickStarter.mainCamera.attachedCamera.MoveCameraInstant();
                        }

                        AssetLoader.UnloadAssets();
                    }
                    else
                    {
                        ACDebug.LogWarning("Cannot switch player - no player prefabs is defined.");
                    }
                }
            }

            return(0f);
        }
        override public float Run()
        {
            if (KickStarter.settingsManager.playerSwitching == PlayerSwitching.Allow)
            {
                if (KickStarter.sceneChanger.GetSubScenes().Length > 0)
                {
                    //	ACDebug.LogWarning ("Cannot switch players while multiple scenes are open!");
                    //	return 0f;
                }

                if (KickStarter.settingsManager.players.Count > 0 && KickStarter.settingsManager.players.Count > playerNumber && playerNumber > -1)
                {
                    if (KickStarter.player != null && KickStarter.player.ID == playerID)
                    {
                        ACDebug.Log("Cannot switch player - already controlling the desired prefab.");
                        return(0f);
                    }

                    if (KickStarter.settingsManager.players[playerNumber].playerOb != null)
                    {
                        KickStarter.saveSystem.SaveCurrentPlayerData();

                        Vector3    oldPlayerPosition = Vector3.zero;
                        Quaternion oldPlayerRotation = new Quaternion();
                        Vector3    oldPlayerScale    = Vector3.one;

                        if (KickStarter.player != null)
                        {
                            oldPlayerPosition = KickStarter.player.transform.position;
                            oldPlayerRotation = KickStarter.player.TransformRotation;
                            oldPlayerScale    = KickStarter.player.transform.localScale;
                        }

                        if (newPlayerPosition != NewPlayerPosition.ReplaceCurrentPlayer)
                        {
                            if (oldPlayer == OldPlayer.ReplaceWithAssociatedNPC && (oldPlayerNPC == null || !oldPlayerNPC.gameObject.activeInHierarchy) && KickStarter.player.associatedNPCPrefab != null)
                            {
                                GameObject newObject = (GameObject)Instantiate(KickStarter.player.associatedNPCPrefab.gameObject);
                                newObject.name = KickStarter.player.associatedNPCPrefab.gameObject.name;
                                oldPlayerNPC   = newObject.GetComponent <NPC>();
                            }

                            if ((oldPlayer == OldPlayer.ReplaceWithNPC || oldPlayer == OldPlayer.ReplaceWithAssociatedNPC) &&
                                oldPlayerNPC != null && oldPlayerNPC.gameObject.activeInHierarchy)
                            {
                                oldPlayerNPC.transform.position   = oldPlayerPosition;
                                oldPlayerNPC.TransformRotation    = oldPlayerRotation;
                                oldPlayerNPC.transform.localScale = oldPlayerScale;

                                // Force the rotation / sprite child to update
                                oldPlayerNPC._Update();
                            }
                        }

                        if (newPlayerNPC == null || newPlayerPosition == NewPlayerPosition.ReplaceAssociatedNPC)
                        {
                            // Try to find from associated NPC prefab

                            if (KickStarter.settingsManager.players[playerNumber].playerOb.associatedNPCPrefab != null)
                            {
                                ConstantID prefabID = KickStarter.settingsManager.players[playerNumber].playerOb.associatedNPCPrefab.GetComponent <ConstantID>();
                                if (prefabID != null && prefabID.constantID != 0)
                                {
                                    newPlayerNPC_ID = prefabID.constantID;
                                    newPlayerNPC    = AssignFile <NPC> (prefabID.constantID, null);
                                }
                            }
                        }

                        Quaternion newRotation = Quaternion.identity;
                        if (newPlayerPosition == NewPlayerPosition.ReplaceCurrentPlayer)
                        {
                            newRotation = oldPlayerRotation;
                        }
                        else if (newPlayerPosition == NewPlayerPosition.ReplaceNPC && newPlayerNPC)
                        {
                            newRotation = newPlayerNPC.TransformRotation;
                        }
                        else if (newPlayerPosition == NewPlayerPosition.AppearAtMarker && newPlayerMarker)
                        {
                            newRotation = newPlayerMarker.transform.rotation;
                        }

                        bool replacesOldPlayer = newPlayerPosition == NewPlayerPosition.ReplaceCurrentPlayer &&
                                                 (!restorePreviousData || !KickStarter.saveSystem.DoesPlayerDataExist(playerID, true));

                        KickStarter.ResetPlayer(KickStarter.settingsManager.players[playerNumber].playerOb, playerID, true, newRotation, keepInventory, false, replacesOldPlayer);
                        Player newPlayer = KickStarter.player;
                        PlayerMenus.ResetInventoryBoxes();

                        if (restorePreviousData && KickStarter.saveSystem.DoesPlayerDataExist(playerID, true))
                        {
                            if (newPlayerNPC)
                            {
                                newPlayerNPC.transform.position += new Vector3(100f, -100f, 100f);
                            }

                            int sceneToLoad = KickStarter.saveSystem.GetPlayerScene(playerID);
                            if (sceneToLoad >= 0 && sceneToLoad != UnityVersionHandler.GetCurrentSceneNumber())
                            {
                                KickStarter.saveSystem.loadingGame = LoadingGame.JustSwitchingPlayer;
                                KickStarter.sceneChanger.ChangeScene(new SceneInfo("", sceneToLoad), true, false, newPlayerNPC_ID);
                            }
                            else
                            {
                                string sceneToLoadName = KickStarter.saveSystem.GetPlayerSceneName(playerID);
                                if (sceneToLoadName != "" && sceneToLoadName != UnityVersionHandler.GetCurrentSceneName())
                                {
                                    KickStarter.saveSystem.loadingGame = LoadingGame.JustSwitchingPlayer;
                                    KickStarter.sceneChanger.ChangeScene(new SceneInfo(sceneToLoadName, -1), true, false, newPlayerNPC_ID);
                                }
                            }
                        }
                        else
                        {
                            // No data to restore

                            if (newPlayerPosition == NewPlayerPosition.ReplaceCurrentPlayer)
                            {
                                newPlayer.Teleport(oldPlayerPosition);
                                newPlayer.SetRotation(oldPlayerRotation);
                                newPlayer.transform.localScale = oldPlayerScale;
                            }
                            else if (newPlayerPosition == NewPlayerPosition.ReplaceNPC || newPlayerPosition == NewPlayerPosition.ReplaceAssociatedNPC)
                            {
                                if (newPlayerNPC)
                                {
                                    newPlayer.Teleport(newPlayerNPC.transform.position);
                                    newPlayer.SetRotation(newPlayerNPC.TransformRotation);
                                    newPlayer.transform.localScale = newPlayerNPC.transform.localScale;

                                    newPlayerNPC.transform.position += new Vector3(100f, -100f, 100f);
                                }
                            }
                            else if (newPlayerPosition == NewPlayerPosition.AppearAtMarker)
                            {
                                if (newPlayerMarker)
                                {
                                    newPlayer.Teleport(newPlayerMarker.transform.position);
                                    newPlayer.SetRotation(newPlayerMarker.transform.rotation);
                                    newPlayer.transform.localScale = newPlayerMarker.transform.localScale;
                                }
                            }
                            else if (newPlayerPosition == NewPlayerPosition.AppearInOtherScene)
                            {
                                if (chooseNewSceneBy == ChooseSceneBy.Name && newPlayerSceneName == UnityVersionHandler.GetCurrentSceneName() ||
                                    (chooseNewSceneBy == ChooseSceneBy.Number && newPlayerScene == UnityVersionHandler.GetCurrentSceneNumber()))
                                {
                                    // Already in correct scene
                                    if (newPlayerNPC && newPlayerNPC.gameObject.activeInHierarchy)
                                    {
                                        newPlayer.Teleport(newPlayerNPC.transform.position);
                                        newPlayer.SetRotation(newPlayerNPC.TransformRotation);
                                        newPlayer.transform.localScale = newPlayerNPC.transform.localScale;

                                        newPlayerNPC.transform.position += new Vector3(100f, -100f, 100f);
                                    }
                                }
                                else
                                {
                                    if (newPlayerNPC && newPlayerNPC.gameObject.activeInHierarchy)
                                    {
                                        newPlayerNPC.transform.position += new Vector3(100f, -100f, 100f);
                                    }

                                    //KickStarter.saveSystem.loadingGame = LoadingGame.JustSwitchingPlayer;
                                    KickStarter.sceneChanger.ChangeScene(new SceneInfo(chooseNewSceneBy, newPlayerSceneName, newPlayerScene), true, false, newPlayerNPC_ID, true);
                                }
                            }
                        }

                        if (KickStarter.mainCamera.attachedCamera)
                        {
                            KickStarter.mainCamera.attachedCamera.MoveCameraInstant();
                        }

                        AssetLoader.UnloadAssets();
                    }
                    else
                    {
                        ACDebug.LogWarning("Cannot switch player - no player prefabs is defined.");
                    }
                }
            }

            return(0f);
        }