Ejemplo n.º 1
0
	void Start (){

		//	Getting essentials.
		carController = GetComponentInParent<RCC_CarControllerV3>();
		rigid = carController.GetComponent<Rigidbody> ();

		// Getting all WheelColliders attached to this vehicle (Except this).
		allWheelColliders = carController.GetComponentsInChildren<RCC_WheelCollider>().ToList();

		GetTerrainData ();		//	Getting terrain datas on scene.
		CheckBehavior ();		//	Checks selected behavior in RCC Settings.

		// Are we going to use skidmarks? If we do, get or create SkidmarksManager on scene.
		if (!RCCSettings.dontUseSkidmarks) {

			if (GameObject.FindObjectOfType<RCC_SkidmarksManager> ())
				skidmarksManager = GameObject.FindObjectOfType<RCC_SkidmarksManager> ();
			else
				skidmarksManager = GameObject.Instantiate (RCCSettings.skidmarksManager, Vector3.zero, Quaternion.identity);

		}

		// Increasing WheelCollider mass for avoiding unstable behavior.
		if (RCCSettings.useFixedWheelColliders)
			wheelCollider.mass = rigid.mass / 15f;

		// Creating audiosource for skid SFX.
		audioSource = NewAudioSource(RCCSettings.audioMixer, carController.gameObject, "Skid Sound AudioSource", 5f, 50f, 0f, audioClip, true, true, false);
		audioSource.transform.position = transform.position;

		// Creating all ground particles, and adding them to list.
		if (!RCCSettings.dontUseAnyParticleEffects) {

			for (int i = 0; i < RCCGroundMaterials.frictions.Length; i++) {

				GameObject ps = (GameObject)Instantiate (RCCGroundMaterials.frictions [i].groundParticles, transform.position, transform.rotation) as GameObject;
				emission = ps.GetComponent<ParticleSystem> ().emission;
				emission.enabled = false;
				ps.transform.SetParent (transform, false);
				ps.transform.localPosition = Vector3.zero;
				ps.transform.localRotation = Quaternion.identity;
				allWheelParticles.Add (ps.GetComponent<ParticleSystem> ());

			}

		}

		//	Creating pivot position of the wheel at correct position and rotation.
		GameObject newPivot = new GameObject ("Pivot_" + wheelModel.transform.name);
		newPivot.transform.position = RCC_GetBounds.GetBoundsCenter (wheelModel.transform);
		newPivot.transform.rotation = transform.rotation;
		newPivot.transform.SetParent (wheelModel.transform.parent, true);

		//	Settings offsets.
		if (newPivot.transform.localPosition.x > 0)
			wheelModel.transform.position += transform.right * offset;
		else
			wheelModel.transform.position -= transform.right * offset;

		//	Assigning temporary created wheel to actual wheel.
		wheelModel.SetParent (newPivot.transform, true);
		wheelModel = newPivot.transform;

		// Override wheels automatically if enabled.
		if (carController.overrideWheels) {

			// Overriding canPower, canSteer, canBrake, canHandbrake.
			if (this == carController.FrontLeftWheelCollider || this == carController.FrontRightWheelCollider) {

				canSteer = true;
				canBrake = true;
				brakingMultiplier = 1f;

			}

			if (this == carController.RearLeftWheelCollider || this == carController.RearRightWheelCollider) {

				canHandbrake = true;
				canBrake = true;
				brakingMultiplier = .5f;

			}

		}

	}
Ejemplo n.º 2
0
    void Start()
    {
        carController = GetComponentInParent <RCC_CarControllerV3>();
        rigid         = carController.GetComponent <Rigidbody> ();

        // Getting all WheelColliders attached to this vehicle (Except this).
        allWheelColliders = carController.GetComponentsInChildren <RCC_WheelCollider>().ToList();
//		allWheelColliders.Remove(this);
        GetTerrainData();
        CheckBehavior();

        // Are we going to use skidmarks? If we do, get or create SkidmarksManager on scene.
        if (!RCCSettings.dontUseSkidmarks)
        {
            if (GameObject.FindObjectOfType <RCC_SkidmarksManager> ())
            {
                skidmarksManager = GameObject.FindObjectOfType <RCC_SkidmarksManager> ();
            }
            else
            {
                skidmarksManager = GameObject.Instantiate(RCCSettings.skidmarksManager, Vector3.zero, Quaternion.identity);
            }
        }

        // Increasing WheelCollider mass for avoiding unstable behavior.
        if (RCCSettings.useFixedWheelColliders)
        {
            wheelCollider.mass = rigid.mass / 20f;
        }

//		wheelCollider.forceAppPointDistance = Mathf.Clamp(wheelCollider.forceAppPointDistance, .35f, 1f);

        // Proper settings for selected behavior type.
//		switch(RCCSettings.behaviorType){
//
//		case RCC_Settings.BehaviorType.SemiArcade:
//			forwardFrictionCurve = SetFrictionCurves(forwardFrictionCurve, .2f, 2f, 2f, 2f);
//			sidewaysFrictionCurve = SetFrictionCurves(sidewaysFrictionCurve, .25f, 2f, 2f, 2f);
//			wheelCollider.forceAppPointDistance = Mathf.Clamp(wheelCollider.forceAppPointDistance, .35f, 1f);
//			break;
//
//		case RCC_Settings.BehaviorType.Drift:
//			forwardFrictionCurve = SetFrictionCurves(forwardFrictionCurve, .3f, 1f, .8f, 1f);
//			sidewaysFrictionCurve = SetFrictionCurves(sidewaysFrictionCurve, .3f, 1f, .5f, 1f);
//			wheelCollider.forceAppPointDistance = Mathf.Clamp(wheelCollider.forceAppPointDistance, .1f, 1f);
//			if(carController._wheelTypeChoise == RCC_CarControllerV3.WheelType.FWD){
//				Debug.LogWarning("Current behavior mode is ''Drift'', but your vehicle named " + carController.name + " was FWD. You have to use RWD, AWD, or BIASED to rear wheels. Setting it to *RWD* now. ");
//				carController._wheelTypeChoise = RCC_CarControllerV3.WheelType.RWD;
//			}
//			break;
//
//		case RCC_Settings.BehaviorType.Fun:
//			forwardFrictionCurve = SetFrictionCurves(forwardFrictionCurve, .2f, 2f, 2f, 2f);
//			sidewaysFrictionCurve = SetFrictionCurves(sidewaysFrictionCurve, .25f, 2f, 2f, 2f);
//			wheelCollider.forceAppPointDistance = Mathf.Clamp(wheelCollider.forceAppPointDistance, .35f, 1f);
//			break;
//
//		case RCC_Settings.BehaviorType.Racing:
//			forwardFrictionCurve = SetFrictionCurves(forwardFrictionCurve, .2f, 1f, .8f, .75f);
//			sidewaysFrictionCurve = SetFrictionCurves(sidewaysFrictionCurve, .3f, 1f, .25f, .75f);
//			wheelCollider.forceAppPointDistance = Mathf.Clamp(wheelCollider.forceAppPointDistance, .25f, 1f);
//			break;
//
//		case RCC_Settings.BehaviorType.Simulator:
//			forwardFrictionCurve = SetFrictionCurves(forwardFrictionCurve, .2f, 1f, .8f, .75f);
//			sidewaysFrictionCurve = SetFrictionCurves(sidewaysFrictionCurve, .25f, 1f, .5f, .75f);
//			wheelCollider.forceAppPointDistance = Mathf.Clamp(wheelCollider.forceAppPointDistance, 0f, 1f);
//			break;
//
//		}

        // Creating audiosource for skid SFX.
        if (RCCSettings.useSharedAudioSources)
        {
            if (!carController.transform.Find("All Audio Sources/Skid Sound AudioSource"))
            {
                audioSource = RCC_CreateAudioSource.NewAudioSource(carController.gameObject, "Skid Sound AudioSource", 5f, 50f, 0f, audioClip, true, true, false);
            }
            else
            {
                audioSource = carController.transform.Find("All Audio Sources/Skid Sound AudioSource").GetComponent <AudioSource>();
            }
        }
        else
        {
            audioSource = RCC_CreateAudioSource.NewAudioSource(carController.gameObject, "Skid Sound AudioSource", 5f, 50f, 0f, audioClip, true, true, false);
            audioSource.transform.position = transform.position;
        }

        // Creating all ground particles, and adding them to list.
        if (!RCCSettings.dontUseAnyParticleEffects)
        {
            for (int i = 0; i < RCCGroundMaterials.frictions.Length; i++)
            {
                GameObject ps = (GameObject)Instantiate(RCCGroundMaterials.frictions [i].groundParticles, transform.position, transform.rotation) as GameObject;
                emission         = ps.GetComponent <ParticleSystem> ().emission;
                emission.enabled = false;
                ps.transform.SetParent(transform, false);
                ps.transform.localPosition = Vector3.zero;
                ps.transform.localRotation = Quaternion.identity;
                allWheelParticles.Add(ps.GetComponent <ParticleSystem> ());
            }
        }

        //	Creating pivot position of the wheel.
        GameObject newPivot = new GameObject("Pivot_" + wheelModel.transform.name);

        newPivot.transform.position = RCC_GetBounds.GetBoundsCenter(wheelModel.transform);
        newPivot.transform.rotation = transform.rotation;
        newPivot.transform.SetParent(wheelModel.transform.parent, true);
        wheelModel.SetParent(newPivot.transform, true);
        wheelModel = newPivot.transform;
    }