private void OnMouseDown() { playerTurn = gameController.Turn; win.buttonActive(false); if (playerTurn == 1) { spr.sprite = x; choice = "x"; } else if (playerTurn == 0) { spr.sprite = o; choice = "o"; } BoxCollider2D col = GetComponent <BoxCollider2D>(); col.enabled = !col.enabled; gameController.ChangeTurn(); win.Obj(); win.wining(); aiScript.aiInGame(); }
public void EnableAI() { playerAI = true; win.buttonActive(false); }