Ejemplo n.º 1
0
    public void CheckWin()
    {
        int pTotal = GetHandTotal(playerHand);
        int dTotal = GetHandTotal(dealerHand);

        if (pTotal > 21)
        {
            payout = winCondition.Bust;
        }
        else if (pTotal <= 21 && playerHand.Length == 5)
        {
            payout = winCondition.FiveCardCharlie;
        }
        else if (pTotal == 21)
        {
            payout = winCondition.BlackJack;
        }
        else if (dTotal < pTotal || pTotal < dTotal && dTotal > 21)
        {
            payout = winCondition.Win;
        }
        else if (dTotal > pTotal && dTotal <= 21)
        {
            payout = winCondition.Loss;
        }
        else if (dTotal == pTotal)
        {
            payout = winCondition.None;
        }
    }
Ejemplo n.º 2
0
 private void Awake()
 {
     choice         = "";
     spr            = GetComponent <SpriteRenderer>();
     gameController = GameObject.FindWithTag("GameController").GetComponent <GameController>();
     win            = GameObject.FindWithTag("GameController").GetComponent <winCondition>();
     aiScript       = GameObject.FindWithTag("GameController").GetComponent <AI>();
 }
Ejemplo n.º 3
0
    public winCondition handleWincondition(int Num, int Suit, ref bool FullHouse, ref int Pairs, int inOrder)
    {
        winCondition condition = winCondition.None;

        if (Num == 2)
        {
            Pairs++;
            condition = winCondition.Pair;
        }
        if (Num == 2 && Pairs > 2)
        {
            return(winCondition.TwoPair);
        }
        if (Num == 3)
        {
            FullHouse = true;
            condition = winCondition.ThreeOfAKind;
        }
        if (inOrder == 5)
        {
            condition = winCondition.Straight;
        }
        if (Suit == 5)
        {
            int high = 0;
            foreach (var card in hand)
            {
                if (card.value > high)
                {
                    high = card.value;
                }
            }
            if (high > 10)
            {
                condition = winCondition.RoyalFlush;
            }
            else
            {
                condition = winCondition.Flush;
            }
        }
        if ((FullHouse && Num == 2))
        {
            condition = winCondition.FullHouse;
        }
        if (Num == 4)
        {
            condition = winCondition.FourOfAKind;
        }
        if (condition == winCondition.Straight && Suit == 5)
        {
            condition = winCondition.StraightFlush;
        }
        return(condition);
    }
Ejemplo n.º 4
0
    public void OnHit()
    {
        if (playerCards < 6)
        {
            playerHand[playerCards] = deck.Draw();
            playerButtons[playerCards].gameObject.SetActive(true);
            playerCards++;

            if (GetHandTotal(playerHand) > 21)
            {
                payout = winCondition.Bust;
            }
            Debug.Log(payout.ToString());
        }
    }
Ejemplo n.º 5
0
    public void CheckPayout()
    {
        payout = winCondition.None;
        bool fullHousePoss = false;
        int  numOfPairs    = 0;
        int  cSameNum      = -1;
        int  cSameSuit     = 0;
        int  inOrder       = 1;
        int  x             = 0;
        int  val           = hand[x].value;

        for (int j = 0; j < hand.Length; j++)
        {
            if (hand[j].value == val + 1 || hand[j].value == 1 && val + 1 == 14)
            {
                val = hand[j].value;
                inOrder++;
                j = 0;
            }
            if (inOrder == 5)
            {
                j = hand.Length;
            }
        }
        for (int i = 0; i < hand.Length - 1; i++)
        {
            for (int j = 0; j < hand.Length; j++)
            {
                if (j != i)
                {
                    if (hand[i].value == hand[j].value)
                    {
                        cSameNum++;
                    }
                    if (hand[i].suit == hand[j].suit)
                    {
                        cSameSuit++;
                    }
                }
            }
            winCondition poss = handleWincondition(cSameNum, cSameSuit, ref fullHousePoss, ref numOfPairs, inOrder);
            if (poss < payout)
            {
                payout = poss;
            }
        }
    }
Ejemplo n.º 6
0
    // called when one of the players has won or if a tie has been reached
    public void GameOver(winCondition cond)
    {
        switch (cond)
        {
        case winCondition.P1_WIN:
            Debug.Log("PLayer 1 has won!");
            SceneTransition.Instance.LoadScene("P1 Win");
            break;

        case (winCondition.P2_WIN):
            Debug.Log("Player 2 has won!");
            SceneTransition.Instance.LoadScene("P2 Win");
            break;
        }

        // display the win scene
    }
Ejemplo n.º 7
0
    private void chooseWinCondition()
    {
        System.Random rand           = new System.Random(DateTime.Now.Millisecond);
        int           conditionIndex = rand.Next(0, 2);

        condition = (winCondition)conditionIndex;

        switch (condition)
        {
        case winCondition.Items:
            _uiManager.updateWinConditionText("Items Left: " + itemsToCollect);
            break;

        case winCondition.Time:
            _uiManager.updateWinConditionText("Time Left: " + clockTime);
            break;
        }
    }
Ejemplo n.º 8
0
 private void Awake()
 {
     win            = GameObject.FindWithTag("GameController").GetComponent <winCondition>();
     gameController = GameObject.FindWithTag("GameController").GetComponent <GameController>();
     countAI        = 0;
 }
Ejemplo n.º 9
0
	public WinCondition(string newDescription, winCondition newFunction)
	{
		description = newDescription;
		function = newFunction;
	}