Ejemplo n.º 1
0
 ///<summary>Deletes all static objects created</summary>
 public static void deleteAllVTKObjects()
 {
     //clean up vtk objects
     if (ren1 != null)
     {
         ren1.Dispose();
     }
     if (renWin != null)
     {
         renWin.Dispose();
     }
     if (iren != null)
     {
         iren.Dispose();
     }
     if (pl3d != null)
     {
         pl3d.Dispose();
     }
     if (ps != null)
     {
         ps.Dispose();
     }
     if (psMapper != null)
     {
         psMapper.Dispose();
     }
     if (psActor != null)
     {
         psActor.Dispose();
     }
     if (streamer != null)
     {
         streamer.Dispose();
     }
     if (streamMapper != null)
     {
         streamMapper.Dispose();
     }
     if (streamline != null)
     {
         streamline.Dispose();
     }
     if (outline != null)
     {
         outline.Dispose();
     }
     if (outlineMapper != null)
     {
         outlineMapper.Dispose();
     }
     if (outlineActor != null)
     {
         outlineActor.Dispose();
     }
     if (cam1 != null)
     {
         cam1.Dispose();
     }
 }
Ejemplo n.º 2
0
 ///<summary>Deletes all static objects created</summary>
 public static void deleteAllVTKObjects()
 {
     //clean up vtk objects
     if (ren1 != null)
     {
         ren1.Dispose();
     }
     if (renWin != null)
     {
         renWin.Dispose();
     }
     if (iren != null)
     {
         iren.Dispose();
     }
     if (pl3d != null)
     {
         pl3d.Dispose();
     }
     if (plane != null)
     {
         plane.Dispose();
     }
     if (transP1 != null)
     {
         transP1.Dispose();
     }
     if (tpd1 != null)
     {
         tpd1.Dispose();
     }
     if (outTpd1 != null)
     {
         outTpd1.Dispose();
     }
     if (mapTpd1 != null)
     {
         mapTpd1.Dispose();
     }
     if (tpd1Actor != null)
     {
         tpd1Actor.Dispose();
     }
     if (transP2 != null)
     {
         transP2.Dispose();
     }
     if (tpd2 != null)
     {
         tpd2.Dispose();
     }
     if (outTpd2 != null)
     {
         outTpd2.Dispose();
     }
     if (mapTpd2 != null)
     {
         mapTpd2.Dispose();
     }
     if (tpd2Actor != null)
     {
         tpd2Actor.Dispose();
     }
     if (transP3 != null)
     {
         transP3.Dispose();
     }
     if (tpd3 != null)
     {
         tpd3.Dispose();
     }
     if (outTpd3 != null)
     {
         outTpd3.Dispose();
     }
     if (mapTpd3 != null)
     {
         mapTpd3.Dispose();
     }
     if (tpd3Actor != null)
     {
         tpd3Actor.Dispose();
     }
     if (appendF != null)
     {
         appendF.Dispose();
     }
     if (probe != null)
     {
         probe.Dispose();
     }
     if (contour != null)
     {
         contour.Dispose();
     }
     if (contourMapper != null)
     {
         contourMapper.Dispose();
     }
     if (planeActor != null)
     {
         planeActor.Dispose();
     }
     if (outline != null)
     {
         outline.Dispose();
     }
     if (outlineMapper != null)
     {
         outlineMapper.Dispose();
     }
     if (outlineActor != null)
     {
         outlineActor.Dispose();
     }
     if (cam1 != null)
     {
         cam1.Dispose();
     }
 }
Ejemplo n.º 3
0
 ///<summary>Deletes all static objects created</summary>
 public static void deleteAllVTKObjects()
 {
     //clean up vtk objects
     if (renWin != null)
     {
         renWin.Dispose();
     }
     if (p1 != null)
     {
         p1.Dispose();
     }
     if (p2 != null)
     {
         p2.Dispose();
     }
     if (p3 != null)
     {
         p3.Dispose();
     }
     if (p4 != null)
     {
         p4.Dispose();
     }
     if (p5 != null)
     {
         p5.Dispose();
     }
     if (p6 != null)
     {
         p6.Dispose();
     }
     if (ap != null)
     {
         ap.Dispose();
     }
     if (t1 != null)
     {
         t1.Dispose();
     }
     if (m1 != null)
     {
         m1.Dispose();
     }
     if (f11 != null)
     {
         f11.Dispose();
     }
     if (m11 != null)
     {
         m11.Dispose();
     }
     if (a11 != null)
     {
         a11.Dispose();
     }
     if (ren11 != null)
     {
         ren11.Dispose();
     }
     if (f12 != null)
     {
         f12.Dispose();
     }
     if (m12 != null)
     {
         m12.Dispose();
     }
     if (a12 != null)
     {
         a12.Dispose();
     }
     if (ren12 != null)
     {
         ren12.Dispose();
     }
     if (m2 != null)
     {
         m2.Dispose();
     }
     if (t2 != null)
     {
         t2.Dispose();
     }
     if (f21 != null)
     {
         f21.Dispose();
     }
     if (m21 != null)
     {
         m21.Dispose();
     }
     if (a21 != null)
     {
         a21.Dispose();
     }
     if (ren21 != null)
     {
         ren21.Dispose();
     }
     if (f22 != null)
     {
         f22.Dispose();
     }
     if (m22 != null)
     {
         m22.Dispose();
     }
     if (a22 != null)
     {
         a22.Dispose();
     }
     if (ren22 != null)
     {
         ren22.Dispose();
     }
     if (t3 != null)
     {
         t3.Dispose();
     }
     if (f31 != null)
     {
         f31.Dispose();
     }
     if (m31 != null)
     {
         m31.Dispose();
     }
     if (a31 != null)
     {
         a31.Dispose();
     }
     if (ren31 != null)
     {
         ren31.Dispose();
     }
     if (f32 != null)
     {
         f32.Dispose();
     }
     if (m32 != null)
     {
         m32.Dispose();
     }
     if (a32 != null)
     {
         a32.Dispose();
     }
     if (ren32 != null)
     {
         ren32.Dispose();
     }
     if (t4 != null)
     {
         t4.Dispose();
     }
     if (f41 != null)
     {
         f41.Dispose();
     }
     if (m41 != null)
     {
         m41.Dispose();
     }
     if (a41 != null)
     {
         a41.Dispose();
     }
     if (ren41 != null)
     {
         ren41.Dispose();
     }
     if (f42 != null)
     {
         f42.Dispose();
     }
     if (m42 != null)
     {
         m42.Dispose();
     }
     if (a42 != null)
     {
         a42.Dispose();
     }
     if (ren42 != null)
     {
         ren42.Dispose();
     }
 }