private String PoseOutput(vive_pose pose) { Vector3 goalPos = pose.current_pose.position; Quaternion goalOrient = pose.current_pose.orientation; String outStr = String.Format("{0},{1},{2};", goalPos.x, goalPos.y, goalPos.z); outStr += String.Format("{0},{1},{2},{3};", goalOrient.w, goalOrient.x, goalOrient.y, goalOrient.z); return(outStr); }
void Start() { sock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); sendEp = new IPEndPoint(IPAddress.Parse(IP), 11000); viveControllerL = GameObject.Find("Controller (left)"); viveControllerR = GameObject.Find("Controller (right)"); contrStatesL = viveControllerL.GetComponent <vive_buttons>(); contrStatesR = viveControllerR.GetComponent <vive_buttons>(); controllers = new List <vive_buttons> { contrStatesL, contrStatesR }; transformL = viveControllerL.transform; transformR = viveControllerR.transform; poseL = new vive_pose(transformL); poseR = new vive_pose(transformR); //VibrationState vibr_state = new VibrationState(IP, 11100); //vibr_state.sock.BeginReceiveFrom(vibr_state.buffer, 0, VibrationState.BUFFER_SIZE, SocketFlags.None, //ref vibr_state.temp_ep, new AsyncCallback(handleVibrationData), vibr_state); //print("Begin receive data"); }