void Start() { currentScene = SceneManager.GetActiveScene(); newScript = GameObject.Find("SpeechTest").GetComponent<speechScr>(); audioSource = GetComponent<AudioSource> (); foreach (Image img in textPanel) { img.enabled = false; } dialogueT.enabled = false; audioSource.PlayDelayed(44100); }
// Use this for initialization void Start() { newScript = GameObject.Find("SpeechTest").GetComponent <speechScr>(); }