protected void OnSceneGUI()
        {
            ProbeTouchupVolume touchupVolume = target as ProbeTouchupVolume;

            //important: if the origin of the handle's space move along the handle,
            //handles displacement will appears as moving two time faster.
            using (new Handles.DrawingScope(Matrix4x4.TRS(Vector3.zero, touchupVolume.transform.rotation, Vector3.one)))
            {
                //contained must be initialized in all case
                s_ShapeBox.center = Quaternion.Inverse(touchupVolume.transform.rotation) * touchupVolume.transform.position;
                s_ShapeBox.size   = touchupVolume.size;

                s_ShapeBox.monoHandle = false;
                EditorGUI.BeginChangeCheck();
                s_ShapeBox.DrawHandle();
                if (EditorGUI.EndChangeCheck())
                {
                    Undo.RecordObjects(new UnityEngine.Object[] { touchupVolume, touchupVolume.transform }, "Change Probe Touchup Volume Bounding Box");

                    touchupVolume.size = s_ShapeBox.size;
                    Vector3 delta = touchupVolume.transform.rotation * s_ShapeBox.center - touchupVolume.transform.position;
                    touchupVolume.transform.position += delta;;
                }
            }
        }
 static void DrawGizmosSelected(ProbeTouchupVolume touchupVolume, GizmoType gizmoType)
 {
     using (new Handles.DrawingScope(Matrix4x4.TRS(touchupVolume.transform.position, touchupVolume.transform.rotation, Vector3.one)))
     {
         // Bounding box.
         s_ShapeBox.center = Vector3.zero;
         s_ShapeBox.size   = touchupVolume.size;
         s_ShapeBox.SetBaseColor(ProbeTouchupColorPreferences.GetColorPrefProbeVolumeGizmoColor());
         s_ShapeBox.DrawHull(true);
     }
 }
Ejemplo n.º 3
0
 static void DrawGizmosSelected(ProbeTouchupVolume touchupVolume, GizmoType gizmoType)
 {
     using (new Handles.DrawingScope(Matrix4x4.TRS(touchupVolume.transform.position, touchupVolume.transform.rotation, Vector3.one)))
     {
         // Bounding box.
         s_ShapeBox.center    = Vector3.zero;
         s_ShapeBox.size      = touchupVolume.size;
         s_ShapeBox.baseColor = new Color(0.75f, 0.2f, 0.18f);
         s_ShapeBox.DrawHull(true);
     }
 }