Ejemplo n.º 1
0
 // Start is called before the first frame update
 void OnEnable()
 {
     angryface.gameObject.SetActive(false);
     sH = FindObjectOfType <seatHandler>();
     decreasingPower = 1f;
     if (Random.Range(0, 100) > 60)
     {
         three      = true;
         order.text = ingredientHandlers[Random.Range(0, ingredientHandlers.Length)].ingredient + ingredientHandlers[Random.Range(0, ingredientHandlers.Length)].ingredient + ingredientHandlers[Random.Range(0, ingredientHandlers.Length)].ingredient + "*";
         tempTimer  = TimeFor3Order;
     }
     else
     {
         order.text = ingredientHandlers[Random.Range(0, ingredientHandlers.Length)].ingredient + ingredientHandlers[Random.Range(0, ingredientHandlers.Length)].ingredient + "*";
         tempTimer  = TimeFor2Order;
     }
 }
Ejemplo n.º 2
0
 private void Start()
 {
     sH = FindObjectOfType <seatHandler>();
 }