// Start is called before the first frame update void OnEnable() { angryface.gameObject.SetActive(false); sH = FindObjectOfType <seatHandler>(); decreasingPower = 1f; if (Random.Range(0, 100) > 60) { three = true; order.text = ingredientHandlers[Random.Range(0, ingredientHandlers.Length)].ingredient + ingredientHandlers[Random.Range(0, ingredientHandlers.Length)].ingredient + ingredientHandlers[Random.Range(0, ingredientHandlers.Length)].ingredient + "*"; tempTimer = TimeFor3Order; } else { order.text = ingredientHandlers[Random.Range(0, ingredientHandlers.Length)].ingredient + ingredientHandlers[Random.Range(0, ingredientHandlers.Length)].ingredient + "*"; tempTimer = TimeFor2Order; } }
private void Start() { sH = FindObjectOfType <seatHandler>(); }