private void Signals_RelayStateChangedReceived(relaynodeSignals sender, relaynodeRelayStateChangedReceivedEventArgs args) { if (args.RelayId >= 0 && args.RelayId <= 1) { _relayState[args.RelayId] = args.State != 0; } }
public relaynodeService(HardwareManager hm, relaynodeSignals signals) { _hm = hm; _hm.ButtonPressed += _hm_ButtonPressed; _relayNodeSignals = signals; }
private void Signals_ButtonPressedReceived(relaynodeSignals sender, relaynodeButtonPressedReceivedEventArgs args) { Debug.WriteLine("Button pressed"); }
private void Signals_ButtonPressedReceived(relaynodeSignals sender, relaynodeButtonPressedReceivedEventArgs args) { Debug.WriteLine("Button pressed"); }
private void Signals_RelayStateChangedReceived(relaynodeSignals sender, relaynodeRelayStateChangedReceivedEventArgs args) { if (args.RelayId >= 0 && args.RelayId <= 1) _relayState[args.RelayId] = args.State != 0; }
public relaynodeService(HardwareManager hm, relaynodeSignals signals) { _hm = hm; _hm.ButtonPressed += _hm_ButtonPressed; _relayNodeSignals = signals; }