void Start() { _laserContainer = GameObject.FindObjectOfType <rec_ST>(); }
// Use this for initialization void Start() { _score = GameObject.FindObjectOfType <puntuacion>(); _laserContainer = GameObject.FindObjectOfType <rec_ST>(); //transform.localRotation = new Quaternion(0.0f, 1.0f, 0.0f, -90.0f); }
void Start() { _powerup = GameObject.FindObjectOfType <rec_ST>(); }