Ejemplo n.º 1
0
    public int myNum; //used for random building decision

    // Use this for initialization
    void Start()
    {
        pers = GameObject.Find("persistant").GetComponent <persistantVariables>();
        //eventNames = new string[] { "meteor strike", "meatier strike", "school fire", "building fire", "bridge collapse", "charity ball", "free puppy day", "the opportunity to pop a large baloon full of glitter over a highly populated area" };
        baseObj = GameObject.Find("templateSprite").GetComponent <Image>();
        for (int x = 0; x <= numBuildings; x++)
        {
            eventNames.Add(buildings[x], "There is a fire!");
            eventImage.Add(buildings[x], images[x]);
            eventBonus.Add(buildings[x], buildings[x].GetComponent <buildingScript>().myBonus);
        }
    }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     pers    = GameObject.Find("persistant").GetComponent <persistantVariables>();
     myImage = gameObject.GetComponent <Image>();
 }