public int myNum; //used for random building decision // Use this for initialization void Start() { pers = GameObject.Find("persistant").GetComponent <persistantVariables>(); //eventNames = new string[] { "meteor strike", "meatier strike", "school fire", "building fire", "bridge collapse", "charity ball", "free puppy day", "the opportunity to pop a large baloon full of glitter over a highly populated area" }; baseObj = GameObject.Find("templateSprite").GetComponent <Image>(); for (int x = 0; x <= numBuildings; x++) { eventNames.Add(buildings[x], "There is a fire!"); eventImage.Add(buildings[x], images[x]); eventBonus.Add(buildings[x], buildings[x].GetComponent <buildingScript>().myBonus); } }
// Use this for initialization void Start() { pers = GameObject.Find("persistant").GetComponent <persistantVariables>(); myImage = gameObject.GetComponent <Image>(); }