void uTools() { Vector2Int[] tools = inv.GetTools(); for (int i = 0; i < tools.Length; i++) { SetItem(tools[i], toolsContainer.GetChild(i)); SetItem(tools[i], toolsDisplay.GetChild(i)); } SelectTool(false); SelectTool(true); }
public void save() { int parent = -1; if (player.transform != null) { parent = saveOtherStuff.transforms.IndexOf(player.transform.parent); } SaveDataPlayer sDP = new SaveDataPlayer(inventory.GetSlots(), inventory.GetTools(), inventory.GetActives(), player.position, player.velocity, player.rotation, parent, inventory.money); SaveSystem.SavePlayer(sDP, saveCom.saveName); }