public override void Execute(hThread thread) { if (Paths.PathSymbolIDs.Count < 2) { var moduleScope = thread.GetCurrentScope(); var firstPath = Paths[0]; HObject attribute = moduleScope.GetModuleAttribute(firstPath); // dynamic assign // if successful } }
public override void Execute(hThread thread) { throw new NotImplementedException(); }
public override void Execute(hThread thread) { // Empty. }