public override void Execute(hThread thread)
 {
     if (Paths.PathSymbolIDs.Count < 2)
     {
         var     moduleScope = thread.GetCurrentScope();
         var     firstPath   = Paths[0];
         HObject attribute   = moduleScope.GetModuleAttribute(firstPath);
         // dynamic assign
         // if successful
     }
 }
Beispiel #2
0
 public override void Execute(hThread thread)
 {
     throw new NotImplementedException();
 }
 public override void Execute(hThread thread)
 {
     // Empty.
 }