void Start() { pt = PaintableTexture.Instance; sb = stickHolder.GetComponent <StickBehavior>(); h2c = h2view.GetComponent <h2viewcontrol>(); stickInitQ = stickHolder.transform.localRotation; cameraInitQ = camera.transform.localRotation; surfaceInitQ = surface.transform.localRotation; Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; }
void Start() { pt = PaintableTexture.Instance; // Todo: replace below with singletons to avoid need for linking in the editor sb = stickHolder.GetComponent <StickBehavior>(); helpScreen = helpScreenParent.GetComponent <HelpScreen>(); h2c = h2view.GetComponent <h2viewcontrol>(); stickInitQ = stickHolder.transform.localRotation; cameraInitQ = camera.transform.localRotation; surfaceInitQ = surface.transform.localRotation; Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; }