Ejemplo n.º 1
0
        public ArrowButton(gfx.Graphics graphics, string dir, Color bgColor, prim.Point point, prim.Size size)
            : base(graphics, "arrow button", "", point, size)
        {
            mouseOverState = new prim.MouseOverStateMachine();
            activated      = false;

            float[] lVertices =
            {
                point.x + size.w, point.y + size.h,          0.0f, 1.0f, 1.0f,
                point.x + size.w, point.y,                   0.0f, 1.0f, 0.0f,
                point.x,          point.y + (size.h / 2.0f), 0.0f, 0.0f, 0.5f
            };

            float[] rVertices =
            {
                point.x,          point.y,                   0.0f, 1.0f, 1.0f,
                point.x,          point.y + size.h,          0.0f, 1.0f, 0.0f,
                point.x + size.w, point.y + (size.h / 2.0f), 0.0f, 0.0f, 0.5f
            };

            uint[] indices =
            {
                0, 1, 2
            };

            if (dir == "right")
            {
                texture = new gfx.ColorTexture(graphics, bgColor, rVertices, indices);
            }
            else
            {
                texture = new gfx.ColorTexture(graphics, bgColor, lVertices, indices);
            }
        }
Ejemplo n.º 2
0
        public Pane(gfx.Graphics graphics, Color paneColor, Color borderColor, prim.Size borderSize, prim.Point point, prim.Size size)
            : base(graphics, "pane", "", point, size)
        {
            float[] vertices =
            {
                point.x + size.w, point.y + size.h, 0.0f, 1.0f, 1.0f, // top right
                point.x + size.w, point.y,          0.0f, 1.0f, 0.0f, // bottom right
                point.x,          point.y,          0.0f, 0.0f, 0.0f, // bottom left
                point.x,          point.y + size.h, 0.0f, 0.0f, 1.0f  // top left
            };
            uint[] indices =                                          // note that we start from 0!
            {
                0, 1, 3,                                              // first triangle
                1, 2, 3                                               // second triangle
            };
            Vector2 borderVec = graphics.normalizeSize(borderSize, this.size);

            paneTexture = new gfx.ColorTexture(graphics, paneColor, borderColor, borderVec, vertices, indices);
        }