Ejemplo n.º 1
0
    public string[] getBattleTypeArray(ItemData.BattleType battleType)
    {
        packOrder();
        string[] result    = new string[getLength()];
        int      resultPos = 0;
        int      length    = getLength();

        //cycle through order, adding all correct ItemTypes to result
        for (int i = 0; i < length; i++)
        {
            if (ItemDatabase.getItem(order[i]).getBattleType() == battleType)
            {
                //if correct ItemType
                result[resultPos] = order[i];
                resultPos        += 1;
            }
        }
        string[] cleanedResult = new string[resultPos];
        for (int i = 0; i < cleanedResult.Length; i++)
        {
            cleanedResult[i] = result[i];
        }

        return(cleanedResult);
    }
Ejemplo n.º 2
0
    public static ItemData[] getBattleTypeArray(ItemData.BattleType battleType)
    {
        ItemData[] result    = new ItemData[items.Length];
        int        resultPos = 0;

        for (int i = 0; i < items.Length; i++)
        {
            if (items[i].getBattleType() == battleType)
            {
                result[resultPos] = items[i];
                resultPos        += 1;
            }
        }
        ItemData[] cleanedResult = new ItemData[resultPos];
        for (int i = 0; i < cleanedResult.Length; i++)
        {
            cleanedResult[i] = result[i];
        }
        string debug = "";

        for (int i = 0; i < cleanedResult.Length; i++)
        {
            debug += cleanedResult[i].getName() + ", ";
        }
        Debug.Log(debug);

        return(cleanedResult);
    }