Ejemplo n.º 1
0
        public void Sync(object sender, eVulcanizeState state)
        {
            lock (_port)
            {
                //冷却到出口
                _option = (Bit.Tst(state, eVulcanizeState.CoolerToExit) ? Bit.Set(_option, eVulcanizeViceOption.CoolerToExit) : Bit.Clr(_option, eVulcanizeViceOption.CoolerToExit));

                //硫化门升
                _option = (Bit.Tst(state, eVulcanizeState.VulcanizationDoorUp) ? Bit.Set(_option, eVulcanizeViceOption.VulcanizationDoorUp) : Bit.Clr(_option, eVulcanizeViceOption.VulcanizationDoorUp));

                //冷却门升
                _option = (Bit.Tst(state, eVulcanizeState.CoolerDoorUp) ? Bit.Set(_option, eVulcanizeViceOption.CoolerDoorUp) : Bit.Clr(_option, eVulcanizeViceOption.CoolerDoorUp));

                //硫化到冷却
                _option = (Bit.Tst(state, eVulcanizeState.VulcanizationToCooler) ? Bit.Set(_option, eVulcanizeViceOption.CoolerReady) : Bit.Clr(_option, eVulcanizeViceOption.CoolerReady));

                //硫化门降
                _option = (Bit.Tst(state, eVulcanizeState.VulcanizationDoorDown) ? Bit.Set(_option, eVulcanizeViceOption.VulcanizationDoorDown) : Bit.Clr(_option, eVulcanizeViceOption.VulcanizationDoorDown));

                //冷却门降
                _option = (Bit.Tst(state, eVulcanizeState.CoolerDoorDown) ? Bit.Set(_option, eVulcanizeViceOption.CoolerDoorDown) : Bit.Clr(_option, eVulcanizeViceOption.CoolerDoorDown));

                //手动冷却传送带动
                _option = (Bit.Tst(state, eVulcanizeState.HandOpertionCoolerTransmission) ? Bit.Set(_option, eVulcanizeViceOption.HandOpertionCoolerTransmission) : Bit.Clr(_option, eVulcanizeViceOption.HandOpertionCoolerTransmission));

                //出口到小车
                _option = (Bit.Tst(state, eVulcanizeState.OutToAGV) ? Bit.Set(_option, eVulcanizeViceOption.OutToAGV) : Bit.Clr(_option, eVulcanizeViceOption.OutToAGV));

                //急停
                _option = (Bit.Tst(state, eVulcanizeState.Estop) ? Bit.Set(_option, eVulcanizeViceOption.EStop) : Bit.Clr(_option, eVulcanizeViceOption.EStop));

                //从机复位
                _option = (Bit.Tst(state, eVulcanizeState.ViceReset) ? Bit.Set(_option, eVulcanizeViceOption.ViceReset) : Bit.Clr(_option, eVulcanizeViceOption.ViceReset));

                _port.Write(_serialize.Serialize(new WriteRandomCommand(eElementCode.M, 3 * 16, (ushort)_option)));
                _port.Read(out byte[] result);
#if DEBUG
                var res = _serialize.Deserialize <WriteRandomResult>(result);
                Logger.LogInfo($"VulcanizeVice:Sync, code:{state.ToString()}");

                Logger.LogInfo($"VulcanizeVice:Sync, code:{res.Code.ToString()}");
#endif
            }
        }
Ejemplo n.º 2
0
 protected async void Update()
 {
     while (true)
     {
         var status = Task.Run(() =>
         {
             eVulcanizeState newState = default(eVulcanizeState);
             lock (_port)
             {
                 byte[] result;
                 _port.Write(_serialize.Serialize(new ReadRandomCommand(eElementCode.M, 3 * 16)))
                 .Read(out result);
                 var res = _serialize.Deserialize <ReadRandomResult>(result);
                 if (ePlcResultCode.OK == res.Code)
                 {
                     newState = (eVulcanizeState)res.WordData;
                     //Sync
                     OnSync?.Invoke(this, newState);
                 }
                 _port.Write(_serialize.Serialize(new ReadRandomCommand(eElementCode.M, 4 * 16)))
                 .Read(out result);
                 res = _serialize.Deserialize <ReadRandomResult>(result);
                 if (ePlcResultCode.OK == res.Code)
                 {
                     try
                     {
                         newState |= (eVulcanizeState)((res.WordData << 16) & 0xFFFF0000);
                         //Sync
                         OnSync?.Invoke(this, newState);
                     }
                     catch (Exception ex) {
                         Logger.ErrorInfo("主同步副调用", ex);
                     }
                 }
             }
             Thread.Sleep(100);
             return(newState);
         });
         Status = await status;
     }
 }