internal static bool isReady(IntPtr thisPtr) { if (_isReadyFunc == null) { _isReadyFunc = (_isReady)Marshal.GetDelegateForFunctionPointer(Torque3D.DllLoadUtils.GetProcAddress(Torque3D.Torque3DLibHandle, "fn_SFXSound_isReady"), typeof(_isReady)); } return(_isReadyFunc(thisPtr)); }
set => SetProperty(ref _isReady, value);