void OnTriggerEnter(Collider hit)
    {
        if (hit.CompareTag("Player"))
        {
            if(typeOfAmmo == AmmoType.Pistol)
            {
                weapon = wepManager.inventory[0].GetComponent<WeaponScript>();
                weapon.IncreaseTotalAmmo(AmmoGiveAmount);
            }
            else if (typeOfAmmo == AmmoType.Shotgun)
            {
                weapon = wepManager.inventory[1].GetComponent<WeaponScript>();
                weapon.IncreaseTotalAmmo(AmmoGiveAmount);
            }

            if (weapon.gameObject.activeInHierarchy)
                weapon.UpdateHudValues();

            Destroy(gameObject);
        }
      
    }