Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        float inputX = Input.GetAxis("Horizontal");
        float inputY = Input.GetAxis("Vertical");

        movement = new Vector2(
            speed.x * inputX,
            speed.y * inputY
            );

        bool shoot = Input.GetButtonDown("Fire1");

        shoot |= Input.GetButtonDown("Fire2");

        if (shoot)
        {
            WeaponScript weapon = GetComponent <WeaponScript>();
            if (weapon != null)
            {
                weapon.Attach(false);
            }
        }
    }