public void GameResume() { if (isStart && !isEnd) { isPause = false; PauseButton.SetActive(true); PausePanel.SetActive(false); waveSpawner.GameResume(); } }
public void GameResume() { if (isStart && !isEnd) { isPause = false; PauseButton.SetActive(true); PausePanel.SetActive(false); waveSpawner.GameResume(); } }