public override IntPtr ObtainTextureQueue(WVR_TextureTarget target, WVR_TextureFormat format, WVR_TextureType type, uint width, uint height, int level)
 {
     return(WVR_ObtainTextureQueue_Android(target, format, type, width, height, level));
 }
 public static extern IntPtr WVR_ObtainTextureQueue_Android(WVR_TextureTarget target, WVR_TextureFormat format, WVR_TextureType type, uint width, uint height, int level);
Ejemplo n.º 3
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 public static System.IntPtr WVR_StoreRenderTextures(System.IntPtr[] texturesIDs, int size, bool eEye, WVR_TextureTarget target)
 {
     Log.i("WVR_HVR", "WVR_StoreRenderTextures()");
     return(WVR_StoreRenderTexturesHVR(texturesIDs, size, eEye, target));
 }
Ejemplo n.º 4
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 public static extern System.IntPtr WVR_StoreRenderTextures(System.Int32[] texturesIDs, int size, bool eEye, WVR_TextureTarget target);
 public override IntPtr ObtainTextureQueue(WVR_TextureTarget target, WVR_TextureFormat format, WVR_TextureType type, uint width, uint height, int level)
 {
     Log.i("WVR_HVR", "ObtainTextureQueue()");
     return(WVR_ObtainTextureQueue_HVR(target, format, type, width, height, level));
 }