Ejemplo n.º 1
0
 private void reset()
 {
     VisibilityGraphGenerator.removePathVertex(destination);
     destination             = Terrain.getValidSquare();
     goal.transform.position = destination.pos;
     VisibilityGraphGenerator.addPathVertex(destination);
     // canReachGoal = canReachDestination();
     walkToNearbyNeighbor = false;
     setPathPlan();
     i = 0;
 }
Ejemplo n.º 2
0
    // spawns agent and their destination square and gives the destination square to the agent
    void spawnAgents()
    {
        while (numberOfAgents-- > 0)
        {
            Vector3 spawnPoint = Terrain.getValidSquare().pos;
            Agent   tempAgent  = Instantiate(agentPrefab, spawnPoint, Quaternion.identity);

            PathVertex destinationPoint = Terrain.getValidSquare();
            VisibilityGraphGenerator.addPathVertex(destinationPoint);
            tempAgent.setDestination(destinationPoint);
            GameObject goalSquare = Instantiate(goalPrefab, destinationPoint.pos, Quaternion.identity);
            tempAgent.setGoalSquare(goalSquare);
            // once our agent is spawned and has a destination, we make it walk and we forget about it
            // the rest of the code logic is delegated to Agent.cs
        }
    }