private void Start()
        {
            vehicle        = GetComponent <Vehicle>();
            vehicleUpdater = GetComponent <VehicleUpdater>();

            tracker = GameObject.CreatePrimitive(PrimitiveType.Cube);
            DestroyImmediate(tracker.GetComponent <Collider>());
            DestroyImmediate(tracker.GetComponent <MeshRenderer>());

            tracker.transform.position = RaceScene.CurrentTrack.Waypoints[TargetIndex].transform.position;

            if (RandomizeParameters)
            {
                ApplyRandomParameters();
            }
        }
Ejemplo n.º 2
0
 private void Start()
 {
     vehicle        = GetComponent <Vehicle>();
     vehicleUpdater = GetComponent <VehicleUpdater>();
 }