private void Start() { vehicle = GetComponent <Vehicle>(); vehicleUpdater = GetComponent <VehicleUpdater>(); tracker = GameObject.CreatePrimitive(PrimitiveType.Cube); DestroyImmediate(tracker.GetComponent <Collider>()); DestroyImmediate(tracker.GetComponent <MeshRenderer>()); tracker.transform.position = RaceScene.CurrentTrack.Waypoints[TargetIndex].transform.position; if (RandomizeParameters) { ApplyRandomParameters(); } }
private void Start() { vehicle = GetComponent <Vehicle>(); vehicleUpdater = GetComponent <VehicleUpdater>(); }