Ejemplo n.º 1
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 public override void UpdateProperties(Dictionary <Vehicle.eProperties, string> i_VehiclePropertiesValues, List <string> i_WheelsMakers, List <float> i_WheelsAirPressure)
 {
     base.UpdateProperties(i_VehiclePropertiesValues, i_WheelsMakers, i_WheelsAirPressure);
     DrivingLicenseType = StringToEnum <eDrivingLicenseType>(i_VehiclePropertiesValues[eProperties.LicenseType]);
     EngineVolume       = int.Parse(i_VehiclePropertiesValues[eProperties.EngineVolume]);
     VehicleEngine.UpdateProperties(i_VehiclePropertiesValues, CurrentEnergyPercentage);
 }
Ejemplo n.º 2
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    public IEnumerator VehicleEngineSetStatusTest()
    {
        yield return(null);

        DisableLoops();
        VehicleFactory vehicleFactory = (VehicleFactory)GameObject.FindObjectOfType(typeof(VehicleFactory));
        Rigidbody      vehicle        = vehicleFactory.SpawnVehicle(vehicleFactory.GetRandomVehicle(), vehicleFactory.GetRandomUnusedPath());
        VehicleEngine  vehicleEngine  = vehicle.GetComponent <VehicleEngine>();

        vehicleEngine.SetEngineStatus(VehicleEngine.EngineStatus.ACCELERATE);

        Assert.AreEqual(0, vehicleEngine.wheelColliderFrontLeft.brakeTorque);
        Assert.AreEqual(0, vehicleEngine.wheelColliderFrontRight.brakeTorque);
        Assert.AreEqual(vehicleEngine.currentMotorTorque, vehicleEngine.wheelColliderFrontLeft.motorTorque);
        Assert.AreEqual(vehicleEngine.currentMotorTorque, vehicleEngine.wheelColliderFrontRight.motorTorque);

        vehicleEngine.SetEngineStatus(VehicleEngine.EngineStatus.STOP);

        Assert.AreEqual(vehicleEngine.normalBrakeTorque, vehicleEngine.wheelColliderFrontLeft.brakeTorque);
        Assert.AreEqual(vehicleEngine.normalBrakeTorque, vehicleEngine.wheelColliderFrontRight.brakeTorque);
        Assert.AreEqual(0, vehicleEngine.wheelColliderFrontLeft.motorTorque);
        Assert.AreEqual(0, vehicleEngine.wheelColliderFrontRight.motorTorque);

        vehicleEngine.SetEngineStatus(VehicleEngine.EngineStatus.HARD_STOP);

        Assert.AreEqual(vehicleEngine.maxBrakeTorque, vehicleEngine.wheelColliderFrontLeft.brakeTorque);
        Assert.AreEqual(vehicleEngine.maxBrakeTorque, vehicleEngine.wheelColliderFrontRight.brakeTorque);
        Assert.AreEqual(0, vehicleEngine.wheelColliderFrontLeft.motorTorque);
        Assert.AreEqual(0, vehicleEngine.wheelColliderFrontRight.motorTorque);
    }
 public void UpdateProductsList()
 {
     try
     {
         Products.Clear();
         Manufacturers.Clear();
         VehicleEngine vehicleEngine = UserConfiguration.GetUserConfiguration().SelectedVehicleEngine;
         Category      category      = UserConfiguration.GetUserConfiguration().SelectedCategory;
         if (vehicleEngine != null && category != null)
         {
             try
             {
                 vehiclePart = storeService.VehiclePartService.GetVehiclePart(
                     vehicleEngine, category);
                 FillProducts(storeService.ProductService.GetProductsByVehiclePart(vehiclePart));
                 NotifyPropertyChanged("Products");
             }
             catch (Exception e)
             {
                 WindowProvider.NotifyWindow(e.Message);
             }
         }
         else
         {
             WindowProvider.NotifyWindow("Автомобиль не выбран");
         }
     }
     catch (Exception e)
     {
         WindowProvider.NotifyWindow(e.Message);
     }
 }
Ejemplo n.º 4
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 public void FillVehicleByEngine(VehicleEngine vehicleEngine)
 {
     FillVehicleBrands();
     SelectedVehicleBrand        = vehicleEngine.VehicleModification.VehicleBrand;
     SelectedVehicleModification = vehicleEngine.VehicleModification;
     SelectedVehicleEngine       = vehicleEngine;
 }
Ejemplo n.º 5
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        public override string ToString()
        {
            StringBuilder vehicleDetails = new StringBuilder();
            List <Wheel>  wheelsDetails  = VehicleWheels;

            vehicleDetails.Append(string.Format("License Plate: {0}{1}", LicensePlate, Environment.NewLine));
            vehicleDetails.Append(string.Format("Vehicle Model: {0}{1}", Model, Environment.NewLine));
            int wheelNum = 1;

            foreach (Wheel wheel in wheelsDetails)
            {
                vehicleDetails.Append(string.Format("Wheel Number {0}: {1}{2}", wheelNum, wheel.ToString(), Environment.NewLine));
                ++wheelNum;
            }

            if (VehicleEngine is GasEngine)
            {
                vehicleDetails.Append(VehicleEngine.ToString());
                vehicleDetails.Append(Environment.NewLine);
            }

            vehicleDetails.Append(string.Format("Current Energy Percentage: {0}", CurrentEnergyPercentage));
            vehicleDetails.Append(Environment.NewLine);

            return(vehicleDetails.ToString());
        }
Ejemplo n.º 6
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 private void FillVehicleEngine()
 {
     vehicleEngines.Clear();
     vehicleEngineVolumes.Clear();
     vehicleEngineModifications.Clear();
     vehicleEnginePowers.Clear();
     vehicleEngineModelCodes.Clear();
     vehicleEngineReleaseStarts.Clear();
     vehicleEngineReleaseEnds.Clear();
     if (selectedVehicleModification != null)
     {
         foreach (VehicleEngine vehicleEngine in vehicleAccess.GetAllVehicleModelEngines(selectedVehicleModification))
         {
             vehicleEngines.Add(vehicleEngine);
             vehicleEngineVolumes.Add(vehicleEngine.Power);
             vehicleEngineModifications.Add(vehicleEngine.Modification);
             vehicleEnginePowers.Add(vehicleEngine.Power);
             vehicleEngineModelCodes.Add(vehicleEngine.ModelCode);
             vehicleEngineReleaseStarts.Add(vehicleEngine.ReleaseStart);
             vehicleEngineReleaseEnds.Add(vehicleEngine.ReleaseEnd);
         }
     }
     if (vehicleEngines.Count == 0)
     {
         selectedVehicleEngine = new VehicleEngine();
     }
 }
Ejemplo n.º 7
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 public override void UpdateProperties(Dictionary <Vehicle.eProperties, string> i_VehiclePropertiesValues, List <string> i_WheelsMakers, List <float> i_WheelsAirPressure)
 {
     base.UpdateProperties(i_VehiclePropertiesValues, i_WheelsMakers, i_WheelsAirPressure);
     ContainDangerousMaterials = i_VehiclePropertiesValues[eProperties.IsDangerousMaterials].Equals('Y') ? true : false;
     CargoVolume = float.Parse(i_VehiclePropertiesValues[eProperties.CargoVolume]);
     VehicleEngine.UpdateProperties(i_VehiclePropertiesValues, CurrentEnergyPercentage);
 }
Ejemplo n.º 8
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 public override void UpdateProperties(Dictionary <Vehicle.eProperties, string> i_VehiclePropertiesValues, List <string> i_WheelsMakers, List <float> i_WheelsAirPressure)
 {
     base.UpdateProperties(i_VehiclePropertiesValues, i_WheelsMakers, i_WheelsAirPressure);
     CarColor    = StringToEnum <eCarColors>(i_VehiclePropertiesValues[eProperties.Color]);
     DoorsNumber = StringToEnum <eDoorsNumber>(i_VehiclePropertiesValues[eProperties.Doors]);
     VehicleEngine.UpdateProperties(i_VehiclePropertiesValues, CurrentEnergyPercentage);
 }
Ejemplo n.º 9
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    /// <summary>
    /// Create the vehicle with the path inputted.
    /// </summary>
    /// <param name="vehicle">The vehicle to create.</param>
    /// <param name="path">The path to set the vehicle on.</param>
    /// <returns>The created vehicle.</returns>
    public Rigidbody SpawnVehicle(Rigidbody vehicle, Path path)
    {
        Rigidbody spawnedVehicle = Instantiate(vehicle, path.nodes[0].position, path.nodes[0].rotation);

        TemporarilyHideVehicle(spawnedVehicle, timeOfStartInvisibility);
        VehicleEngine vehicleEngine = spawnedVehicle.GetComponent <VehicleEngine>();

        vehicleEngine.SetPath(path);
        currentVehicles.Add(spawnedVehicle, path);
        return(spawnedVehicle);
    }
Ejemplo n.º 10
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    public IEnumerator VehicleEngineGoTest()
    {
        DisableLoops();
        VehicleFactory vehicleFactory = (VehicleFactory)GameObject.FindObjectOfType(typeof(VehicleFactory));
        Rigidbody      vehicle        = vehicleFactory.SpawnVehicle(vehicleFactory.GetRandomVehicle(), vehicleFactory.GetRandomUnusedPath());
        VehicleEngine  vehicleEngine  = vehicle.GetComponent <VehicleEngine>();

        yield return(null);

        Assert.True(vehicleEngine.GetEngineStatus() == VehicleEngine.EngineStatus.ACCELERATE);
    }
Ejemplo n.º 11
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        public ChooseCarViewModel(VehicleEngine vehicleEngine)
        {
            storeService = StoreService.GetStoreService();

            mainViewModel = MainViewModel.GetMainViewModel();
            //mainViewModel.ChooseCarViewModel = this;

            vehicleEngines       = new ObservableCollection <VehicleEngine>();
            vehicleBrands        = new ObservableCollection <VehicleBrand>();
            vehicleModifications = new ObservableCollection <VehicleModification>();

            FillVehicleByEngine(vehicleEngine);
        }
Ejemplo n.º 12
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    public IEnumerator VehicleEngineStopTest()
    {
        DisableLoops();
        VehicleFactory vehicleFactory = (VehicleFactory)GameObject.FindObjectOfType(typeof(VehicleFactory));

        TrafficLightManager.GetInstance().SetAllToRed();
        Rigidbody     vehicle       = vehicleFactory.SpawnVehicle(vehicleFactory.GetRandomVehicle(), vehicleFactory.GetRandomUnusedPath());
        VehicleEngine vehicleEngine = vehicle.GetComponent <VehicleEngine>();

        yield return(new WaitForSeconds(STOP_LIGHT_TIME));

        Assert.True(vehicleEngine.GetEngineStatus() == VehicleEngine.EngineStatus.STOP || vehicleEngine.GetEngineStatus() == VehicleEngine.EngineStatus.HARD_STOP);
    }
Ejemplo n.º 13
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        public NewVehicleEngineHelper(IStoreService storeService, NewCarViewModel newCarViewModel)
        {
            this.storeService    = storeService;
            this.newCarViewModel = newCarViewModel;


            VehicleEngineComboboxes = new VehicleEngineComboboxes();
            TextsVehicleEngine      = new VehicleEngine();

            NewVehicleEngine = new VehicleEngine();

            EmtyTextsVehicleEngine();
            VehicleEngines = new ObservableCollection <VehicleEngine>();
        }
Ejemplo n.º 14
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 private bool CheckVehicleEngine(VehicleEngine VehicleEngine)
 {
     if (VehicleEngine.Volume == 0 || VehicleEngine.Power == 0 ||
         VehicleEngine.Modification == null || VehicleEngine.ReleaseEnd == "" ||
         VehicleEngine.ModelCode == null || VehicleEngine.ModelCode == "" ||
         VehicleEngine.ReleaseStart == null || VehicleEngine.ReleaseStart == "" ||
         VehicleEngine.ReleaseEnd == null || VehicleEngine.ReleaseEnd == "")
     {
         return(false);
     }
     else
     {
         return(true);
     }
 }
Ejemplo n.º 15
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        public VehiclePart GetVehiclePart(VehicleEngine vehicleEngine, Category category)
        {
            VehiclePart vehiclePart = new VehiclePart();

            vehiclePart.Category      = category;
            vehiclePart.VehicleEngine = vehicleEngine;
            VehiclePart outVehiclePart = unitOfWork.VehiclePartRepository.GetAs(vehiclePart).FirstOrDefault();

            if (outVehiclePart == null)
            {
                unitOfWork.VehiclePartRepository.Add(vehiclePart);
                outVehiclePart = vehiclePart;
            }
            return(outVehiclePart);
        }
Ejemplo n.º 16
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        public void FillEnergy(float i_EnergyAmount, Engine.eFuelType?i_FuelType = null)
        {
            if (VehicleEngine is GasEngine && i_FuelType != (VehicleEngine as GasEngine).FuelType)
            {
                if (i_FuelType == null)
                {
                    throw new ArgumentException("No fuel type recived");
                }
                else
                {
                    throw new ArgumentException("Fuel type not match");
                }
            }

            VehicleEngine.FillEnergy(i_EnergyAmount, this, i_FuelType);
        }
Ejemplo n.º 17
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    void OnTriggerEnter(Collider other)
    {
        VehicleEngine vehicleEngine = other.GetComponentInParent <VehicleEngine>();

        if (vehicleEngine != null && !vehicleEngine.densityCountTriggered)
        {
            vehicleEngine.densityCountTriggered = true;
            PythonManager.GetInstance().IncrementDensityCount();
            // Calculate Delay
            if (vehicleEngine.startDelayTime != -1)
            {
                float delay = Time.time - vehicleEngine.startDelayTime;
                Utils.AppendAllTextToResults(Utils.VEHICLE_DELAY_TIMES_FILE_NAME, delay.ToString() + ",");
            }
        }
    }
Ejemplo n.º 18
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        public ChooseCarViewModel()
        {
            vehicleAccess = new VehicleAccess();


            mainViewModel = MainViewModel.GetMainViewModel();
            mainViewModel.ChooseCarViewModel = this;


            selectedVehicleBrand        = new Vehicle();
            selectedVehicleModification = new VehicleModification();
            selectedVehicleEngine       = new VehicleEngine();

            vehicleBrands        = new ObservableCollection <Vehicle>();
            vehicleModifications = new ObservableCollection <VehicleModification>();
            vehicleEngines       = new ObservableCollection <VehicleEngine>();

            FillVehicleBrands();
        }
Ejemplo n.º 19
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        public NewCarViewModel()
        {
            vehicleAccess = new VehicleAccess();


            mainViewModel = MainViewModel.GetMainViewModel();
            mainViewModel.NewCarViewModel = this;


            selectedVehicleBrand        = new Vehicle();
            selectedVehicleModification = new VehicleModification();
            selectedVehicleEngine       = new VehicleEngine();

            vehicleBrands        = new ObservableCollection <Vehicle>();
            vehicleModifications = new ObservableCollection <VehicleModification>();
            vehicleEngines       = new ObservableCollection <VehicleEngine>();

            vehicleModificationModels        = new ObservableCollection <string>();
            vehicleModificationModelCodes    = new ObservableCollection <string>();
            vehicleModificationReleaseStarts = new ObservableCollection <string>();
            vehicleModificationReleaseEnds   = new ObservableCollection <string>();


            vehicleEngineVolumes       = new ObservableCollection <float>();
            vehicleEngineModifications = new ObservableCollection <string>();
            vehicleEnginePowers        = new ObservableCollection <short>();
            vehicleEngineModelCodes    = new ObservableCollection <string>();
            vehicleEngineReleaseStarts = new ObservableCollection <string>();
            vehicleEngineReleaseEnds   = new ObservableCollection <string>();


            //VehicleModification vm1 = new VehicleModification("Sierra", "GBC", "1987", "1990");
            //VehicleModification vm2 = new VehicleModification("Sierra", "GBN", "1990", "1993");
            //vehicleModifications.Add(vm1);
            //vehicleModifications.Add(vm2);

            //VehicleModificationModels.Add(vm1.Model);
            //VehicleModificationModels.Add(vm2.Model);

            FillVehicleBrands();
        }
Ejemplo n.º 20
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        public virtual string GetVehicleInformationAsString()
        {
            StringBuilder vehicleInformationStringBuilder = new StringBuilder();

            vehicleInformationStringBuilder.AppendFormat("License Number: {0}{1}", LicenseNumber, Environment.NewLine);
            vehicleInformationStringBuilder.AppendFormat("Remaining Energy Percentage: {0}{1}", RemainingEnergyPercentage, Environment.NewLine);
            vehicleInformationStringBuilder.AppendFormat("Tires Information:{0}{1}", Environment.NewLine, getTiresCollectionInformationAsString());
            vehicleInformationStringBuilder.AppendFormat("Engine Information:{0}{1}", Environment.NewLine, VehicleEngine.GetEngineInformationAsString());

            return(vehicleInformationStringBuilder.ToString());
        }
Ejemplo n.º 21
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    public IEnumerator VehicleEngineSpeedTest()
    {
        yield return(null);

        DisableLoops();
        VehicleFactory vehicleFactory = (VehicleFactory)GameObject.FindObjectOfType(typeof(VehicleFactory));

        foreach (TrafficLight trafficLight in TrafficLightManager.GetInstance().trafficLights)
        {
            trafficLight.SetColour(TrafficLight.LightColour.GREEN);
        }
        Path pathWithTurning = null;

        foreach (Path path in vehicleFactory.paths)
        {
            float xRange = path.nodes.Select(node => node.position.x).Max() - path.nodes.Select(node => node.position.x).Min();
            float zRange = path.nodes.Select(node => node.position.z).Max() - path.nodes.Select(node => node.position.z).Min();
            // Path has turning
            if (xRange != 0 && zRange != 0)
            {
                pathWithTurning = path;
                break;
            }
        }
        if (pathWithTurning == null)
        {
            Assert.Inconclusive("Unable to test. No paths with turnings.");
        }
        Rigidbody     vehicle        = vehicleFactory.SpawnVehicle(vehicleFactory.GetRandomVehicle(), pathWithTurning);
        VehicleEngine vehicleEngine  = vehicle.GetComponent <VehicleEngine>();
        bool          carIsDestroyed = false;

        for (int i = 0; i <= TIME_OUT_DESTROY_TIME; i = i + 5)
        {
            yield return(new WaitForSeconds(5));

            if (vehicle == null)
            {
                carIsDestroyed = true;
                break;
            }

            if (Math.Abs(vehicleEngine.wheelColliderFrontLeft.steerAngle) > 2)
            {
                Assert.AreEqual(vehicleEngine.maxSpeedTurning, vehicleEngine.targetSpeed, "Turning Speed");
            }

            if (vehicleEngine.currentNodeNumber + 1 < vehicleEngine.path.nodes.Count)
            {
                // If next node is a traffic light
                if (TrafficLightManager.GetInstance().IsStopNode(vehicleEngine.path.nodes[vehicleEngine.currentNodeNumber + 1]))
                {
                    Assert.AreEqual(vehicleEngine.maxSpeedApproachingLightsLastNode, vehicleEngine.targetSpeed, "Speed Approaching last node");
                }
            }
            if (vehicleEngine.currentNodeNumber + 2 < vehicleEngine.path.nodes.Count)
            {
                // If 2nd to next node is a traffic light
                if (TrafficLightManager.GetInstance().IsStopNode(vehicleEngine.path.nodes[vehicleEngine.currentNodeNumber + 2]))
                {
                    Assert.AreEqual(vehicleEngine.maxSpeedApproachingLightsSecondLastNode, vehicleEngine.targetSpeed, "Speed Approaching second to last node");
                }
            }
        }
        Assert.True(carIsDestroyed);
    }
Ejemplo n.º 22
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 public virtual string GetInformation()
 {
     return(", produced by " + Manufacturer + " with " + VehicleEngine.GetInformation() + ", " + VehicleChassis.GetInformation() + ", " + VehicleTransmission.GetInformation());
 }
Ejemplo n.º 23
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 public void AddEngine(VehicleEngine vehicleEngine)
 {
     unitOfWork.VehicleEngineRepository.Add(vehicleEngine);
     unitOfWork.Save();
 }
Ejemplo n.º 24
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 public override int GetHashCode()
 {
     return(HashCode.Combine(VehicleEngine.GetHashCode(), VehicleChassis.GetHashCode(), VehicleTransmission.GetHashCode(), Manufacturer));
 }
Ejemplo n.º 25
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 public void EditEgnine(VehicleEngine vehicleEngine)
 {
     unitOfWork.VehicleEngineRepository.Update(vehicleEngine);
     unitOfWork.Save();
 }
Ejemplo n.º 26
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        /// <summary>
        /// Creates the test DB, resetting indices, unless data is already present
        /// </summary>
        /// <param name="dbOptions"></param>
        /// <returns></returns>
        private static async Task CreateTestDatabase(DbContextOptions <MockContext> dbOptions)
        {
            using (var context = new MockContext(dbOptions))
            {
                // Ensure DB was cleaned up
                context.ResetValueGenerators();
                await context.Database.EnsureDeletedAsync();

                // Wheels
                var wheels = new Wheel[]
                {
                    new Wheel
                    {
                        Size  = 15,
                        Width = 5
                    },
                    new Wheel
                    {
                        Size  = 16,
                        Width = 5
                    },
                    new Wheel
                    {
                        Size  = 17,
                        Width = 6
                    },
                    new Wheel
                    {
                        Size  = 18,
                        Width = 7
                    }
                };

                // Engines
                var engines = new Engine[]
                {
                    new Engine
                    {
                        Capacity      = 2400,
                        Configuration = "Inline 4 Vtec",
                        FuelType      = "Petrol"
                    },
                    new Engine
                    {
                        Capacity      = 2000,
                        Configuration = "Boxer 4",
                        FuelType      = "Petrol"
                    },
                    new Engine
                    {
                        Capacity      = 4000,
                        Configuration = "V8",
                        FuelType      = "Petrol"
                    },
                    new Engine
                    {
                        Capacity      = 2000,
                        Configuration = "Inline 4 Turbo",
                        FuelType      = "Diesel"
                    }
                };

                // Vehicles
                var vehicles = new Vehicle[]
                {
                    new Vehicle
                    {
                        Name = "Subaru Impreza"
                    },
                    new Vehicle
                    {
                        Name = "Volkswagen Caddy"
                    },
                    new Vehicle
                    {
                        Name = "Holden Commodore"
                    },
                    new Vehicle
                    {
                        Name = "Honda Accord"
                    }
                };

                await context.Wheels.AddRangeAsync(wheels);

                await context.Engines.AddRangeAsync(engines);

                await context.Vehicles.AddRangeAsync(vehicles);

                await context.SaveChangesAsync();

                // VehicleEngines
                var vehicleEngines = new VehicleEngine[]
                {
                    new VehicleEngine
                    {
                        VehicleId = 1,
                        EngineId  = 2
                    },
                    new VehicleEngine
                    {
                        VehicleId = 2,
                        EngineId  = 4
                    },
                    new VehicleEngine
                    {
                        VehicleId = 3,
                        EngineId  = 3
                    },
                    new VehicleEngine
                    {
                        VehicleId = 4,
                        EngineId  = 1
                    },
                };

                // VehicleWheels
                var vehicleWheels = new VehicleWheel[]
                {
                    // Subaru Impreza
                    new VehicleWheel
                    {
                        VehicleId = 1,
                        WheelId   = 2
                    },
                    new VehicleWheel
                    {
                        VehicleId = 1,
                        WheelId   = 2
                    },
                    new VehicleWheel
                    {
                        VehicleId = 1,
                        WheelId   = 2
                    },
                    new VehicleWheel
                    {
                        VehicleId = 1,
                        WheelId   = 2
                    },

                    // VW Caddy
                    new VehicleWheel
                    {
                        VehicleId = 2,
                        WheelId   = 1
                    },
                    new VehicleWheel
                    {
                        VehicleId = 2,
                        WheelId   = 1
                    },
                    new VehicleWheel
                    {
                        VehicleId = 2,
                        WheelId   = 1
                    },
                    new VehicleWheel
                    {
                        VehicleId = 2,
                        WheelId   = 1
                    },

                    // Holden Commodore
                    new VehicleWheel
                    {
                        VehicleId = 3,
                        WheelId   = 4
                    },
                    new VehicleWheel
                    {
                        VehicleId = 3,
                        WheelId   = 4
                    },
                    new VehicleWheel
                    {
                        VehicleId = 3,
                        WheelId   = 4
                    },
                    new VehicleWheel
                    {
                        VehicleId = 3,
                        WheelId   = 4
                    },

                    // Honda Accord
                    new VehicleWheel
                    {
                        VehicleId = 4,
                        WheelId   = 3
                    },
                    new VehicleWheel
                    {
                        VehicleId = 4,
                        WheelId   = 3
                    },
                    new VehicleWheel
                    {
                        VehicleId = 4,
                        WheelId   = 3
                    },
                    new VehicleWheel
                    {
                        VehicleId = 4,
                        WheelId   = 3
                    }
                };

                await context.VehicleEngines.AddRangeAsync(vehicleEngines);

                await context.VehicleWheels.AddRangeAsync(vehicleWheels);

                await context.SaveChangesAsync();
            }
        }
Ejemplo n.º 27
0
 public void AddVehicleEngine(VehicleEngine vehicleEngine)
 {
     db.VehicleEngines.Add(vehicleEngine);
     db.SaveChanges();
 }
Ejemplo n.º 28
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 public void DeleteVehicleEgnine(VehicleEngine vehicleEngine)
 {
     unitOfWork.VehicleEngineRepository.Delete(vehicleEngine.Id);
     unitOfWork.Save();
 }