public AttachObject ( GameObject objectToAttach, AttachmentFlags flags = defaultAttachmentFlags, string attachmentPoint = "" ) : void | ||
objectToAttach | GameObject | The GameObject to attach. |
flags | AttachmentFlags | The flags to use for attaching the object. |
attachmentPoint | string | Name of the GameObject in the hierarchy of this VRHand which should act as the attachment point for this GameObject. |
return | void |