void ValidateVector() { m_Vector = VCUtils.ClampInBound(m_Vector, ValueBound); m_Vector *= 2; m_Vector.x = Mathf.Round(m_Vector.x); m_Vector.y = Mathf.Round(m_Vector.y); m_Vector.z = Mathf.Round(m_Vector.z); m_Vector *= 0.5f; }
void ValidateVector() { m_Vector = VCUtils.ClampInBound(m_Vector, ValueBound); m_Vector *= 2; m_Vector.x = Mathf.Round(m_Vector.x); m_Vector.y = Mathf.Round(m_Vector.y); m_Vector.z = Mathf.Round(m_Vector.z); m_Vector *= 0.5f; }