Ejemplo n.º 1
0
 public void Interact()
 {
     closestItem = UtilityService.ClosestObject(playerTransform.position, 2, 1 << 10);
     if (closestItem != null)
     {
         player.charInventory.PickUp(closestItem.GetComponent <WorldItem>());
         closestItem = null;
     }
 }