public IActionResult VerifyNewUser([FromBody] UserVerifyRequest verifyRequest) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } UserVerifyResponse response = _usersControllerUtilities.VerifyNewUser(verifyRequest); return(Ok(response)); }
private bool CheckForUserVerificationErrors( UserVerifyRequest verifyRequest, User userToVerify, UserVerifyResponse response, out UserVerifyResponse actionResult) { // default the result value. actionResult = null; if (userToVerify.Verified) { response.ErrorCode = (int)UserResponseCode.AlreadyVerifiedUser; response.FailReason = "Cannot Verify as User already verified"; { actionResult = response; return(true); } } if (userToVerify.VerificationByTime > DateTime.Now) { response.ErrorCode = (int)UserResponseCode.VerificationCodeTimedOut; response.FailReason = "Cannot Verify as code has timed out"; { actionResult = response; return(true); } } if (userToVerify.VerificationCode.ToString() != verifyRequest.ConfirmationCode.Trim()) { response.ErrorCode = (int)UserResponseCode.IncorrectConfirmationCode; response.FailReason = "Cannot Verify as code is incorrect"; { actionResult = response; return(true); } } return(false); }
private void OnUserVerifySuccess(UserVerifyResponse userVerifyResponse) { if (userVerifyResponse.code == GameVariables.CodeType.None) { GameManager.GetInstance.StoreLoginCredentials(userVerifyResponse.user_id.ToString(), userVerifyResponse.access_token); } else { switch (userVerifyResponse.code) { case GameVariables.CodeType.InvalidOtp: loginUiController.ShowErrorMessageInOtpInputPanel("Please enter valid OTP"); break; case GameVariables.CodeType.RoomIsActive: loginUiController.ShowErrorMessageInOtpInputPanel("Cannot join this room! \n room is active."); break; default: loginUiController.ShowErrorMessageInOtpInputPanel("Error Occured! \n Plese Resend OTP."); break; } } }
/// <summary> /// Verifies a new user login. /// </summary> /// <param name="verifyRequest">The new user login to try to verify.</param> /// <returns>The action result.</returns> public UserVerifyResponse VerifyNewUser(UserVerifyRequest verifyRequest) { UserVerifyResponse response = new UserVerifyResponse { ErrorCode = (int)UserResponseCode.Success, FailReason = "", UserId = "" }; User userToVerify = _userDatabase.LoadedItems.FirstOrDefault(x => x.Id.ToString() == verifyRequest.UserId); if (userToVerify == null) { response.ErrorCode = (int)UserResponseCode.UnknownItem; response.FailReason = "Cannot Verify this unknown user"; return(response); } UserVerifyResponse actionResult; if (CheckForUserVerificationErrors(verifyRequest, userToVerify, response, out actionResult)) { // Return the verification error. return(actionResult); } // If here a valid user so set the flag and update. userToVerify.Verified = true; _userDatabase.UpdateDatabaseItem(userToVerify); // Send the successful fully populated response. response.Name = userToVerify.Name; response.Description = userToVerify.Description; response.Email = userToVerify.Email; return(response); }