// Use this for initialization void Start() { lightSet = transform.FindChild("Lights"); if (directionalTargetTransform == null) directionalTargetTransform = transform.FindChild("WorldCenter"); fixedUpdateFunction+=UpdateStub; lightSet.rotation = Quaternion.LookRotation(directionalTargetTransform.position - lightSet.position); }
private void updateFromWhiteToGoL() { if (tweener == null) return; var value = tweener.UpdateValue(Time.deltaTime); GoFRender.TextureLerp = value; if (value >= 1) { update = null; tweener = null; } }
private void updateFromWhiteToBlack() { if (tweener == null) return; var value = tweener.UpdateValue(Time.deltaTime); GoFRender.InverseColor = value; if (value <= 0) { update = null; tweener = null; } }
private void updateFromBlackToWhite() { if (tweener == null) return; var value = tweener.UpdateValue(Time.deltaTime); GoFRender.InverseColor = value; GoFRender.Saturation = SaturationUnderSlide + (1 - SaturationUnderSlide)*(1-value); if (value >= 1) { update = null; tweener = null; } }
public void SetMobile() { fixedUpdateFunction+=UpdateWithRotation; }
// Use this for initialization void Start() { Update_CurrentFunc = Update_DetectModeStart; hexMap = GameObject.FindObjectOfType <HexMap>(); lineRenderer = transform.GetComponentInChildren <LineRenderer>(); }
public abstract Task <TResult> PerformTransaction <TResult>(UpdateFunc <TResult, T> updateFunc) where TResult : struct;
public void CancelUpdateFunc() { Update_CurrentFunc = Update_DetectModeStart; }
void Start() { Update_CurrentFunc = Update_DetectModeStart; }
public void StartCityView() { Update_CurrentFunc = Update_CityView; }