void OnDisable() { UnityEventManager.StopListeningInt("Score", AddPoints); UnityEventManager.StopListening("NewWave", AddWave); }
void OnDisable() { UnityEventManager.StopListening("StartGame", StartGame); }
void OnDisable() { SceneManager.sceneLoaded -= OnSceneLoaded; UnityEventManager.StopListeningInt("MoMDeath", IsGameOver); UnityEventManager.StopListening("StartGame", StartNewGame); }