Ejemplo n.º 1
0
 void OnEnable()
 {
     DontDestroyOnLoad(this.gameObject);
     levelGen = GetComponent <GenerateLevel>();
     SceneManager.sceneLoaded += OnSceneLoaded;         //this only makes sense if this object persists through scenes
     UnityEventManager.StartListeningInt("MoMDeath", IsGameOver);
     UnityEventManager.StartListening("StartGame", StartNewGame);
 }
Ejemplo n.º 2
0
 void OnEnable()
 {
     DontDestroyOnLoad(this.gameObject);
     UnityEventManager.StartListening("StartGame", StartGame);
 }
Ejemplo n.º 3
0
 void Start()
 {
     GetComponent <Text>().text = string.Format("Points: {0}  Waves: {1}", points, waves);
     UnityEventManager.StartListeningInt("Score", AddPoints);
     UnityEventManager.StartListening("NewWave", AddWave);
 }