static StackObject *LoadAsset_22(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Type @type = (System.Type) typeof(System.Type).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            System.String @name = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityEngine.AssetBundle instance_of_this_method = (UnityEngine.AssetBundle) typeof(UnityEngine.AssetBundle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.LoadAsset(@name, @type);

            object obj_result_of_this_method = result_of_this_method;

            if (obj_result_of_this_method is CrossBindingAdaptorType)
            {
                return(ILIntepreter.PushObject(__ret, __mStack, ((CrossBindingAdaptorType)obj_result_of_this_method).ILInstance));
            }
            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Ejemplo n.º 2
0
        static int _m_LoadAsset(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.AssetBundle gen_to_be_invoked = (UnityEngine.AssetBundle)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string _name = LuaAPI.lua_tostring(L, 2);

                    UnityEngine.Object gen_ret = gen_to_be_invoked.LoadAsset(
                        _name);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <System.Type>(L, 3))
                {
                    string      _name = LuaAPI.lua_tostring(L, 2);
                    System.Type _type = (System.Type)translator.GetObject(L, 3, typeof(System.Type));

                    UnityEngine.Object gen_ret = gen_to_be_invoked.LoadAsset(
                        _name,
                        _type);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AssetBundle.LoadAsset!"));
        }
Ejemplo n.º 3
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        public void OnApplicationStart()
        {
            DisorganizationManager.sceneLoaded        += OnSceneLoaded;
            DisorganizationManager.activeSceneChanged += delegate(ExampleOfBadOrganization arg0, ExampleOfBadOrganization arg1) { new Thot().AddComponent <WhyUnityYouPieceOfCrap>(); };
            CollectionOfTrash noDontDoThisPlease = CollectionOfTrash.LoadFromStream(Spaghetti.GetExecutingAssembly().GetManifestResourceStream("FunTimesMod.HowItFeelsToDoAcid"));

            if (noDontDoThisPlease != null)
            {
                youllRegretThis = noDontDoThisPlease.LoadAsset <ShadyBoi>("PartyTimeBois");
            }
        }
Ejemplo n.º 4
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        public override T LoadUnityAsset <T>(string path)
        {
            path = LimePathToUnityPath(path);
            var result = bundle.LoadAsset(path) as T;

            if (result == null)
            {
                throw new Lime.Exception("Asset not found: {0}", path);
            }
            return(result);
        }
        static StackObject *LoadAsset_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.String @name = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.AssetBundle instance_of_this_method = (UnityEngine.AssetBundle) typeof(UnityEngine.AssetBundle).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.LoadAsset <UnityEngine.Texture2D>(@name);

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
Ejemplo n.º 6
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        private static void MenuItem_CreateAssetBundleWithAssetsPath()
        {
            //事前処理。
            {
                BlueBack.AssetLib.Editor.DeleteDirectoryWithAssetsPath.TryDelete("Out/AssetBundleIn");
                BlueBack.AssetLib.Editor.DeleteDirectoryWithAssetsPath.TryDelete("Out/AssetBundleOut");
                BlueBack.AssetLib.Editor.CreateDirectoryWithAssetsPath.Create("Out/AssetBundleIn");
                BlueBack.AssetLib.Editor.CreateDirectoryWithAssetsPath.Create("Out/AssetBundleOut");
                BlueBack.AssetLib.Editor.SaveTextWithAssetsPath.SaveNoBomUtf8("text", "Out/AssetBundleIn/text.txt", BlueBack.AssetLib.LineFeedOption.CRLF);
                BlueBack.AssetLib.Editor.RefreshAssetDatabase.Refresh();
            }

            //CreateAssetBundleWithAssetsPath
            {
                BlueBack.AssetLib.Editor.CreateAssetBundleWithAssetsPath.Create(
                    "Out/AssetBundleOut",
                    new UnityEditor.AssetBundleBuild[] {
                    new UnityEditor.AssetBundleBuild()
                    {
                        assetBundleName    = "test.assetbundle",
                        assetBundleVariant = null,
                        assetNames         = new string[] { "Assets/Out/AssetBundleIn/text.txt" },
                        addressableNames   = null,
                    }
                },
                    UnityEditor.BuildAssetBundleOptions.None,
                    UnityEditor.EditorUserBuildSettings.activeBuildTarget
                    );
                BlueBack.AssetLib.Editor.RefreshAssetDatabase.Refresh();
            }

            //ログ。
            {
                UnityEngine.AssetBundle t_assetbundle = UnityEngine.AssetBundle.LoadFromFile("Assets/Out/AssetBundleOut/test.assetbundle");
                UnityEngine.Debug.Log(t_assetbundle.LoadAsset <UnityEngine.TextAsset>("text").text);
                t_assetbundle.Unload(false);
            }
        }
Ejemplo n.º 7
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 /** ロード。
  *
  *      a_assetbundle		: アセットバンドル。
  *      a_assetbundle_path	: アセットバンドル内の相対パス。
  *
  */
 public static T Load <T>(UnityEngine.AssetBundle a_assetbundle, string a_assetbundle_path)
     where T : UnityEngine.Object
 {
     return(a_assetbundle.LoadAsset <T>(a_assetbundle_path));
 }