Ejemplo n.º 1
0
    void InitUnits()
    {
        unitsManager = GetComponent <UnitsManager> ();
        unitsManager.InitBoard();
        //unitsManager.createUnits_ByRowColumn (boardColumns, boardRows);
        //unitsManager.createUnits__FromLayout(boardLayout);

        unitsManager.repositionBlocksHolder(-boardOffX, -boardOffY, 1f);
        unitsManager.repositionUnitsHolder(-boardOffX, -boardOffY, 0f);

//        unitsManager.initBoardSwapUnits (cdTimer);
//        unitsManager.passBlueprint(blueprint);

////		unitsManager.collapseAll_matches_OnBoard ();
//		unitsManager.removeAll_match4s_OnBoard_beforeGameStart ();
////		unitsManager.markAll_linkedUnitsGroups ();
        ////		unitsManager.checkMatch4s_OnBoard ();
    }