Ejemplo n.º 1
0
    // Play the clip from the beginning
    public void Play(Uni2DAnimationClip a_rAnimationClip)
    {
        // Get the clip
        m_rCurrentClip = a_rAnimationClip;

        // Reset

        // Time
        m_fAnimationTime     = 0.0f;
        m_iCurrentFrameIndex = 0;

        // Play mode
        m_eWrapMode  = Uni2DAnimationClip.WrapMode.Loop;
        m_fFrameRate = Uni2DAnimationClip.defaultFrameRate;
        if (m_rCurrentClip != null)
        {
            m_eWrapMode  = m_rCurrentClip.wrapMode;
            m_fFrameRate = m_rCurrentClip.frameRate;
        }

        // Play
        m_bEnabled = true;
        m_bPaused  = false;
        m_bActived = true;

        //RaiseAnimationActiveEvent( );

        // On New Frame
        OnNewFrame();
    }
Ejemplo n.º 2
0
    // On anim length change
    private void OnWrapModeChange(Uni2DAnimationClip.WrapMode a_eWrapModePrevious, float a_fFrameShowTimeElapsed)
    {
        if (a_eWrapModePrevious == Uni2DAnimationClip.WrapMode.PingPong ||
            m_eWrapMode == Uni2DAnimationClip.WrapMode.PingPong)
        {
            if (a_eWrapModePrevious == Uni2DAnimationClip.WrapMode.PingPong)
            {
                m_iCurrentFrameIndex = (int)Mathf.PingPong(m_iCurrentFrameIndex, FrameCount - 1);
            }

            // Compute the time the image has been show until then
            m_fAnimationTime = ComputeAnimationTimeFromFrame() + a_fFrameShowTimeElapsed;
        }
    }
Ejemplo n.º 3
0
	// Play the clip from the beginning
	public void Play( Uni2DAnimationClip a_rAnimationClip )
	{
		// Get the clip
		m_rCurrentClip = a_rAnimationClip;
		
		// Reset
		
		// Time
		m_fAnimationTime = 0.0f;
		m_iCurrentFrameIndex = 0;
		
		// Play mode
		m_eWrapMode  = Uni2DAnimationClip.WrapMode.Loop;
		m_fFrameRate = Uni2DAnimationClip.defaultFrameRate;
		if(m_rCurrentClip != null)
		{
			m_eWrapMode  = m_rCurrentClip.wrapMode;
			m_fFrameRate = m_rCurrentClip.frameRate;
		}
		
		// Play
		m_bEnabled = true;
		m_bPaused  = false;
		m_bActived = true;
		
		//RaiseAnimationActiveEvent( );
		
		// On New Frame
		OnNewFrame();
	}