Ejemplo n.º 1
0
        /// <summary>
        /// Generates the unity tree according to the given data structure of the node
        /// </summary>
        /// <param name="node"></param>
        /// <param name="position"></param>
        public void GenerateTreeStructure(UiNode node, Vector2 position)
        {
            var tree  = AddTreeObject(position);
            var trunk = AddBranchObject(node, tree.transform);

            node.SortChildren();
            AddChildrenOfNode(node, trunk.transform.Find(NodeName));
        }